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void | RegisterHeroPartyEvent (const string&in _sEventTypeName, TOnHeroPartyEvent@ _pFunction, const string&in _sTargetName, const uint8 _Faction) |
void | RegisterInventoryEvent (const string&in _sEventTypeName, TOnInventoryEvent@ _pFunction, const string&in _sTargetName, const uint8 _Faction) |
void | RegisterCreatureEventByDescription (const string&in _sEventTypeName, TOnCreatureEvent@ _pFunction, const string&in _sDescriptionName, const uint8 _Faction) |
void | RegisterCreatureEventByIndividual (const string&in _sEventTypeName, TOnCreatureEvent@ _pFunction, const string&in _sCreatureName) |
void | RegisterBuildingEventByDescription (const string&in _sEventTypeName, TOnBuildingEvent@ _pFunction, const string&in _sDescriptionName, const uint8 _Faction) |
void | RegisterBuildingEventByIndividual (const string&in _sEventTypeName, TOnBuildingEvent@ _pFunction, const string&in _sBuildingName) |
void | RegisterUIEvent (const string&in _sEventTypeName, TOnUIEvent@ _pFunction, const uint8 _Faction) |
void | RegisterUIEventByDescription (const string&in _sEventTypeName, TOnUIEntityEvent@ _pFunction, const string&in _sDescriptionName, const uint8 _Faction) |
void | RegisterUIEventByIndividual (const string&in _sEventTypeName, TOnUIEntityEvent@ _pFunction, const string&in _sTargetName, const uint8 _Faction) |
World@ | GetWorld () |
Random@ | GetRandom () |
HeroParty@ | GetHeroParty (const uint8 _uFaction) |
Sector@ | GetSectorByName (const string&in _sName) |
Sector@ | GetSectorByIndex (const uint _uIndex) |
Building | GetBuildingByName (const string&in _sName) |
Building | GetBuildingById (const uint _uId) |
Creature | GetCreatureByName (const string&in _sName) |
Creature | GetCreatureById (const uint _uId) |
LogicObject | GetLogicObjectByName (const string&in _sName) |
LogicObject | GetLogicObjectById (const uint _uId) |
ResourceDeposit | GetResourceDepositByName (const string&in _sName) |
ResourceDeposit | GetResourceDepositById (const uint _uId) |
Entity | GetEntityById (const uint _uId) |
Building | FindBuildingByDescription (const uint8 _uFaction, const string&in _sDescriptionName) |
Creature | FindCreatureByDescription (const uint8 _uFaction, const string&in _sDescriptionName) |
void | TransferFactionAssets (const uint8 _SourceFaction, const uint8 _DestinationFaction) |
void | DestroyFactionAssets (const uint8 _Faction) |
void | DamageFactionAssets (const uint8 _Faction) |
void | SetFactionRelation (const uint8 _FactionA, const uint8 _FactionB, const string&in _sRelation) |
void | WinGame (const uint8 _Faction) |
void | LoseGame (const uint8 _Faction) |
void | BlockNavMesh (const string&in _sName, const bool _bBlocked) |
void | ActivateSpawn (const string&in _sName, const bool _bActive) |
void | ActivateAI (const uint8 _Faction) |
void | ShowTutorial (const uint8 _Faction, const string&in _sTutorialName) |
void | ShowTutorial (const uint8 _Faction, const string&in _sTutorialName, const Entity&in _Target) |
void | ShowNotification (const uint8 _Faction, const string&in _sNotificationName, const Entity&in _Location) |
void | BeginNotification (const uint8 _Faction, const string&in _sNotificationName, const Entity&in _Location) |
void | EndNotification (const uint8 _Faction, const string&in _sNotificationName, const Entity&in _Location) |