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Entity& | operator= (const Entity&in) |
bool | operator== (const Entity&in) |
Building | opConv () const |
Creature | opConv () const |
LogicObject | opConv () const |
ResourceDeposit | opConv () const |
bool | Exists () const |
uint | GetId () const |
uint8 | GetFaction () const |
void | SetFaction (const uint8 _Faction) |
string | GetEntityType () const |
bool | IsEnabled () const |
void | Enable (const bool _bEnabled) |
bool | IsInteractive () const |
void | SetInteractive (const bool _bInteractive) |
bool | CanBeAttacked () const |
void | SetAttackable (const bool _bAttackable) |