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Contents
class World
The main interface for interacting with the global game state, persistent across all levels.
Class Methods
World Map / Travel
bool | IsMapAccessible (const uint _uMapId) const |
is the given level currently accessible? | |
void | SetMapAccessible (const uint _uMapId, const bool _bAccessible = true, const uint8 _uSetting = uint8 ( - 1 )) |
set whether the given map is accessible by the player from the world map. | |
uint8 | GetCurrentMapSetting (const uint _uMapId) const |
get the current setting for the given map | |
void | SetMapSetting (const uint _uMapId, const uint8 _uSetting) |
set the active setting for the given map. the setting change will only take effect the next time the level is visited. | |
void | SetMapEntryPoint (const uint _uMapId, const string&in _sEntryPoint) |
set the entry point for _uMapId. will be used when the player travels to the map the next time. | |
void | TravelToMap (const uint _uMapId, const uint8 _uSetting = uint8 ( - 1 ), const string&in _sEntryPoint = "") |
go to the given map in the given setting (or current setting, if not specified) |
Dialogues
void | EnableDialogueTopic (const string&in _sContainerName, const string&in _sTopicName, const bool _bEnabled) |
enable or disable the given dialogue topic | |
void | BlockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName) |
disable a dialogue topic node | |
void | UnblockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName) |
enable a dialogue topic node |
Global Variables
bool | GetGlobalBool (const string&in _sVarName, const bool _bDefault = false) const |
get global variable of type bool | |
int | GetGlobalInt (const string&in _sVarName, const int _iDefault = - 1) const |
get global variable of type integer | |
void | SetGlobalBool (const string&in _sVarName, const bool _bValue) |
set global variable of type bool | |
void | SetGlobalInt (const string&in _sVarName, const int _iValue) |
set global variable of type integer |
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