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Return to Script/HeroParty.
class HeroParty
An interface which can be used to interact with a player's hero characters.
Class Methods
| bool | AreAutoAttacksEnabled () const |
| are auto attacks currently enabled for the hero party? | |
| void | EnableAutoAttacks (const bool _bEnable) |
| enable or disable auto attacks for the hero party | |
| void | EnableExperienceGain (const bool _bEnable) |
| enable experience gain | |
| string[]@ | GetAllItems () const |
| get a list of all items in the party's inventory (does not include items currently equipped by heroes; duplicate items will not be included) | |
| void | AddItems (const string&in _sItemTechnicalName, const uint _uAmount) |
| add an item to the hero party's inventory | |
| void | RemoveItems (const string&in _sItemTechnicalName, const uint _uAmount) |
| remove the given amount of the given item from the hero party's inventory | |
| bool | HasItems (const string&in _sItemTechnicalName, const uint _uAmount) const |
| check whether the hero party has at least _uAmount of the given item in their inventory | |
| uint | GetItemAmount (const string&in _sItemTechnicalName) const |
| get the number of items of the given type currently in the party inventory | |
| void | AddGold (const uint _uAmount) |
| add the given amount of gold coins to the party's coin pouch | |
| uint | RemoveGold (const uint _uAmount) |
| remove up to _uAmount of gold coins from the party's coin pouch (may be less if there is not enough available). returns actual amount removed. | |
| uint | GetGold () const |
| get current amount of gold in the party's coin pouch | |
| bool | IsMember (const Creature&in _Creature) const |
| check whether the given creature is currently a member of the hero party | |
| void | AddMember (const Creature&in _Creature) |
| add creature to hero party | |
| void | RemoveMember (const Creature&in _Creature) |
| remove creature from hero party | |
| Creature[]@ | GetMembers () const |
| get all current members of the party | |
| void | SetHeroOwned (const string&in _sHeroTechnicalName, const bool _bAdjustLevel) |
| set hero owned | |
| bool | IsGathered (const bool _bShowGatherNotification) const |
| check whether the hero party is currently gathered (if _bShowGatherNotification is true, a notification telling the player to gather their party will be shown) | |
| bool | IsGathered (const Entity&in _Target, const bool _bShowGatherNotification) const |
| check whether the hero party is currently gathered at the target's position.
(if _bShowGatherNotification is true, a notification telling the player to gather their party will be shown) | |
| void | Gather (const Entity&in _Target = Entity ( )) |
| forcibly gather the hero party around the target and revive them if necessary (if not target is provided, they will be gathered around the party leader) | |
| void | AddExperience (const uint _uAmount) |
| award experience to the hero party | |
| void | ModifyHeroAttribute (const Creature&in _Creature, const ECreatureAttribute _Attribute, const int8 _iValue) |
| modify attribute of the given hero by the given value (note: this will only work when enough attribute points are available) | |
| void | ResetHeroAttributes (const Creature&in _Creature) |
| reset hero attributes (returning spent attribute points) | |
| void | SetAbilityUnavailable (const Creature&in _Creature, const string&in _sAbilityName, const bool _bUnavailable) |
| set the given ability for the given hero as unavailable | |
| void | UnlockHeroAbility (const Creature&in _Creature, const string&in _sAbilityName) |
| unlock the given ability for the given hero, provided the hero has enough ability points available | |
| void | PrepareHeroAbility (const Creature&in _Creature, const string&in _sAbilityName, const uint _uSlot) |
| prepare the given ability for the given hero, provided the hero has learned this ability | |
| void | ResetHeroAbilities (const Creature&in _Creature) |
| reset hero abilities (returning spent ability points) | |
| void | SelectAvatarAbilityTree (const string&in _sAbilityTreeName) |
| select avatar ability tree | |
| void | DeselectAvatarAbilityTree (const string&in _sAbilityTreeName) |
| deselect avatar ability tree | |
| void | DeselectAllAvatarAbilityTrees () |
| deselect all avatar ability trees | |
| void | Stop () |
| stop the entire hero party dead in their tracks. |
Retrieved from "http://sf3scripting.spellforce.com/index.php?title=Script/HeroParty"