Difference between revisions of "Dialogues/ScriptInstructions"
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For function call instructions, ''Expression'' must be the name of a function in the level script which takes no arguments. <br/> | For function call instructions, ''Expression'' must be the name of a function in the level script which takes no arguments. <br/> | ||
The function will be called, that's it. | The function will be called, that's it. | ||
+ | |||
+ | Examples: | ||
+ | Call: OnSomeCoolEvent | ||
+ | OnSomeCoolEvent | ||
===Set Instruction=== | ===Set Instruction=== |
Revision as of 15:31, 6 October 2016
Dialogue fragments can execute script instructions upon being reached.
Structure of an Instruction
An instruct is a single line of text in the following format:
Type: Expression
where Type is one of the following:
- Call: Call a given script function from the level script
- Set: Set the value of a variable
If the Type: part of the condition is omitted, it is assumed to be Call:.
Function Call Instructions
For function call instructions, Expression must be the name of a function in the level script which takes no arguments.
The function will be called, that's it.
Examples:
Call: OnSomeCoolEvent OnSomeCoolEvent
Set Instruction
For set instructions, Expression must be of the format:
VariableName = SubExpression
where VariableName is the name of a global variable (e.g. SomeState.bSomeValue) and SubExpression is a mathematical or logical expression.
Some examples of valid set instructions are:
Set: SomeState.bSomeValue = true // Set value to true Set: SomeState.bSomeValue = ! SomeState.bSomeOtherValue // Set value to the opposite of SomeState.bSomeOtherValue Set: SomeState.iSomeNumber = SomeState.iSomeNumber + 1 // Increment some number by 1