Difference between revisions of "Script/World"
From SF3
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==== Dialogues ==== | ==== Dialogues ==== | ||
{| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7' | {| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7' | ||
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| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|string[]@]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''GetEnabledTopics''' (const [[../BasicDataTypes|string]]&in ''_sContainerName'') const | ||
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| + | | style = 'color: #505050; line-height: 0.5;' |''get all currently enabled topics within the given container.'' | ||
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| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|string[]@]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''GetValidTopics''' (const [[../BasicDataTypes|string]]&in ''_sContainerName'') const | ||
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| + | | style = 'color: #505050; line-height: 0.5;' |''get all topics in the given container which are enabled and can be initiated at this very moment (checks script conditions, required participants, range, etc.).'' | ||
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
Revision as of 09:05, 22 November 2016
Contents
class World
The main interface for interacting with the global game state, persistent across all levels.
Class Methods
World Map / Travel
| bool | IsTravelAllowed () const |
| is travelling (leaving the level/fast travelling) currently allowed? | |
| void | AllowTravel (const bool _bAllow) |
| set whether the player is allowed to leave the current level or fast travel within it. | |
| bool | IsMapAccessible (const uint _uMapId) const |
| is the given level currently accessible? | |
| void | SetMapAccessible (const uint _uMapId, const bool _bAccessible = true, const uint8 _uSetting = uint8 ( - 1 )) |
| set whether the given map is accessible by the player from the world map. | |
| uint8 | GetCurrentMapSetting (const uint _uMapId) const |
| get the current setting for the given map | |
| void | SetMapSetting (const uint _uMapId, const uint8 _uSetting) |
| set the active setting for the given map. the setting change will only take effect the next time the level is visited. | |
| void | SetMapEntryPoint (const uint _uMapId, const string&in _sEntryPoint) |
| set the entry point for _uMapId. will be used when the player travels to the map the next time. | |
| void | TravelToMap (const uint _uMapId, const uint8 _uSetting = uint8 ( - 1 ), const string&in _sEntryPoint = "") |
| go to the given map in the given setting (or current setting, if not specified) |
Dialogues
| string[]@ | GetEnabledTopics (const string&in _sContainerName) const |
| get all currently enabled topics within the given container. | |
| string[]@ | GetValidTopics (const string&in _sContainerName) const |
| get all topics in the given container which are enabled and can be initiated at this very moment (checks script conditions, required participants, range, etc.). | |
| void | EnableDialogueTopic (const string&in _sContainerName, const string&in _sTopicName, const bool _bEnabled) |
| enable or disable the given dialogue topic | |
| void | BlockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName) |
| disable a dialogue topic node | |
| void | UnblockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName) |
| enable a dialogue topic node |
Global Variables
| bool | GetGlobalBool (const string&in _sVarName, const bool _bDefault = false) const |
| get global variable of type bool | |
| int | GetGlobalInt (const string&in _sVarName, const int _iDefault = - 1) const |
| get global variable of type integer | |
| void | SetGlobalBool (const string&in _sVarName, const bool _bValue) |
| set global variable of type bool | |
| void | SetGlobalInt (const string&in _sVarName, const int _iValue) |
| set global variable of type integer |