Difference between revisions of "Script/LogicCallbacks"
From SF3
(→Callback Function Signatures) |
|||
Line 15: | Line 15: | ||
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | ||
| style='color: black; width: 90%; line-height: 0.8;' | '''TOnBuildingEvent''' ([[../Building|Building]]&in ''_Building'') | | style='color: black; width: 90%; line-height: 0.8;' | '''TOnBuildingEvent''' ([[../Building|Building]]&in ''_Building'') | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''TOnBuildingCreatureEvent''' ([[../Building|Building]]&in ''_Building'', const [[../Creature|Creature[]]]&in ''_Creatures'') | ||
|- | |- | ||
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] |
Revision as of 13:21, 12 December 2016
Callback Function Signatures
Below is a list of function signatures used to register event callbacks. All callback functions must return true if they want to be unregistered and false if they wish to be called again the next time the respective event occurs.
bool | TOnHeroPartyEvent (Creature&in _Creature) |
bool | TOnInventoryEvent (const string&in _sItemName, const uint _uAmount) |
bool | TOnCreatureEvent (Creature&in _Creature) |
bool | TOnBuildingEvent (Building&in _Building) |
bool | TOnBuildingCreatureEvent (Building&in _Building, const Creature[]&in _Creatures) |
bool | TOnSectorEvent (Sector@ _Sector, const uint8 _uPreviousOwnerFaction, const uint8 _uNewOwnerFaction) |
bool | TOnUIEvent () |
bool | TOnUIEntityEvent (Entity&in _Entity) |
bool | TOnTimerEvent () |