Difference between revisions of "Script/World"
From SF3
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| style = 'color: #505050; line-height: 0.5;' |''go to the given map in the given setting (or current setting, if not specified)'' | | style = 'color: #505050; line-height: 0.5;' |''go to the given map in the given setting (or current setting, if not specified)'' | ||
+ | |} | ||
+ | |||
+ | ==== Blueprints ==== | ||
+ | {| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''IsBlueprintUnlocked''' (const [[../BasicDataTypes|string]]&in ''_sBlueprintName'') const | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''is the given blueprint currently unlocked?'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''UnlockBlueprint''' (const [[../BasicDataTypes|string]]&in ''_sBlueprintName'', const [[../BasicDataTypes|bool]] ''_bTemporary'') | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''unlock the blueprint of this name for the player (if _bTemporary is true, the blueprint will be re-locked as soon as the player leaves the current level)'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''IsBlueprintUpgradeUnlocked''' (const [[../BasicDataTypes|string]]&in ''_sBlueprintName'', const [[../BasicDataTypes|string]]&in ''_sUpgradeName'') const | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''is the given upgrade for the given blueprint currently unlocked?'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''UnlockBlueprintUpgrade''' (const [[../BasicDataTypes|string]]&in ''_sBlueprintName'', const [[../BasicDataTypes|string]]&in ''_sUpgradeName'', const [[../BasicDataTypes|bool]] ''_bTemporary'') | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''unlock the given blueprint upgrade (if _bTemporary is true, the upgrade will be re-locked as soon as the player leaves the current level)'' | ||
|} | |} | ||
Revision as of 15:05, 20 February 2017
Contents
class World
The main interface for interacting with the global game state, persistent across all levels.
Class Methods
World Map / Travel
bool | IsTravelAllowed () const |
is travelling (leaving the level/fast travelling) currently allowed? | |
void | AllowTravel (const bool _bAllow) |
set whether the player is allowed to leave the current level or fast travel within it. | |
bool | IsMapAccessible (const uint _uMapId) const |
is the given level currently accessible? | |
void | SetMapAccessible (const uint _uMapId, const bool _bAccessible = true, const uint8 _uSetting = uint8 ( - 1 )) |
set whether the given map is accessible by the player from the world map. | |
uint8 | GetCurrentMapSetting (const uint _uMapId) const |
get the current setting for the given map | |
void | SetMapSetting (const uint _uMapId, const uint8 _uSetting) |
set the active setting for the given map. the setting change will only take effect the next time the level is visited. | |
void | SetMapEntryPoint (const uint _uMapId, const string&in _sEntryPoint) |
set the entry point for _uMapId. will be used when the player travels to the map the next time. | |
void | TravelToMap (const uint _uMapId, const uint8 _uSetting = uint8 ( - 1 ), const string&in _sEntryPoint = "") |
go to the given map in the given setting (or current setting, if not specified) |
Blueprints
bool | IsBlueprintUnlocked (const string&in _sBlueprintName) const |
is the given blueprint currently unlocked? | |
bool | UnlockBlueprint (const string&in _sBlueprintName, const bool _bTemporary) |
unlock the blueprint of this name for the player (if _bTemporary is true, the blueprint will be re-locked as soon as the player leaves the current level) | |
bool | IsBlueprintUpgradeUnlocked (const string&in _sBlueprintName, const string&in _sUpgradeName) const |
is the given upgrade for the given blueprint currently unlocked? | |
bool | UnlockBlueprintUpgrade (const string&in _sBlueprintName, const string&in _sUpgradeName, const bool _bTemporary) |
unlock the given blueprint upgrade (if _bTemporary is true, the upgrade will be re-locked as soon as the player leaves the current level) |
Dialogues
string[]@ | GetEnabledTopics (const string&in _sContainerName) const |
get all currently enabled topics within the given container. | |
string[]@ | GetValidTopics (const string&in _sContainerName) const |
get all topics in the given container which are enabled and can be initiated at this very moment (checks script conditions, required participants, range, etc.). | |
void | EnableDialogueTopic (const string&in _sContainerName, const string&in _sTopicName, const bool _bEnabled) |
enable or disable the given dialogue topic | |
void | BlockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName) |
disable a dialogue topic node | |
void | UnblockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName) |
enable a dialogue topic node |
Global Variables
bool | GetGlobalBool (const string&in _sVarName, const bool _bDefault = false) const |
get global variable of type bool | |
int | GetGlobalInt (const string&in _sVarName, const int _iDefault = - 1) const |
get global variable of type integer | |
void | SetGlobalBool (const string&in _sVarName, const bool _bValue) |
set global variable of type bool | |
void | SetGlobalInt (const string&in _sVarName, const int _iValue) |
set global variable of type integer |