Difference between revisions of "Script/LevelBase"
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_desert''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_desert_low''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_desert_med''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_desert_high''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_grassland''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_grassland_low''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_grassland_med''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_grassland_high''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_jungle''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_jungle_low''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_jungle_med''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_jungle_high''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_mountains''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_mountains_low''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_mountains_med''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_mountains_high''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_swamp''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_swamp_low''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_swamp_med''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_swamp_high''' ( ) |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_dungeon''' ( ) |
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Revision as of 12:04, 30 June 2017
Contents
class LevelBase
Work in Progress
Class Methods
General Functions
Coming soon.
Hero Functions
Hero specific calls.
void | PlayerHeroControlEnable ( ) |
Gives the player the full controls of his Hero Party back. | |
void | PlayerHeroControlDisable ( ) |
Takes the full controls of Hero Party away. | |
void | HeroBanterEnable ( ) |
Activates the Hero Bantern events again. | |
void | HeroBanterDisable ( ) |
Deactivates that Hero Bantern events happen. | |
void | HeroPartyGorTransformToOrc ( ) |
Manually transforms Gor the Changeling to his orc form. | |
void | HeroPartyGorTransformToAnimal ( ) |
Manually transforms Gor the Changeling to his wolf form. |
RTS Functions
Coming soon.
Sound & Music Functions
Functions for mainly starting specific musik tracks, or to trigger a specific sound.
void | PlayTrack_HeroGor ( ) |
Play's the theme of the Hero Gor the Changeling | |
void | PlayTrack_HeroIanna ( ) |
Play's the theme of the Hero Ianna the Singer | |
void | PlayTrack_HeroIsgrimm ( ) |
Play's the theme of the Hero Isgrimm the Smith | |
void | PlayTrack_HeroRohen ( ) |
Play's the theme of the Hero Rohen Tahir | |
void | PlayTrack_HeroUndergast ( ) |
Play's the theme of the Hero Undergast the Weaver | |
void | PlayTrack_HeroUram ( ) |
Play's the theme of the Hero Uram the Red | |
void | PlayTrack_HeroYria ( ) |
Play's the theme of the Hero Yria of the Light | |
void | PlayTrack_CharSentenza ( ) |
Play's the theme of the character Sentenza Noria | |
void | PlayTrack_CharAngar ( ) |
Play's the theme of the Angar Arandir | |
void | PlayTrack_CharRondar_1 ( ) |
Play's the theme of the Rondar Lacaine (Theme 1) | |
void | PlayTrack_CharRondar_2 ( ) |
Play's the theme of the Rondar Lacaine (Theme 2) | |
void | PlayTrack_CharRondar_combat ( ) |
Play's the combat theme of the Rondar Lacaine | |
void | PlayTrack_CharAndrasSong_1 ( ) |
Play's the song from Andra, Version 1 | |
void | PlayTrack_CharAndrasSong_2 ( ) |
Play's the song from Andra, Version 2 | |
void | PlayTrack_CharAndrasSong_3 ( ) |
Play's the song from Andra, Version 3 | |
void | PlaySetting_ashlands ( ) |
Changes the global music setting so ashlands. Also resets combat music to normal | |
void | PlaySetting_ashlands_low ( ) |
Changes the global music setting so ashlands. Also changes the combat music to low | |
void | PlaySetting_ashlands_med ( ) |
Changes the global music setting so ashlands. Also changes the combat music to med | |
void | PlaySetting_ashlands_high ( ) |
Changes the global music setting so ashlands. Also changes the combat music to high | |
void | PlaySetting_desert ( ) |
Changes the global music setting so desert. Also resets combat music to normal | |
void | PlaySetting_desert_low ( ) |
Changes the global music setting so desert. Also changes the combat music to low | |
void | PlaySetting_desert_med ( ) |
Changes the global music setting so desert. Also changes the combat music to med | |
void | PlaySetting_desert_high ( ) |
Changes the global music setting so desert. Also changes the combat music to high | |
void | PlaySetting_grassland ( ) |
Changes the global music setting so grassland. Also resets combat music to normal | |
void | PlaySetting_grassland_low ( ) |
Changes the global music setting so grassland. Also changes the combat music to low | |
void | PlaySetting_grassland_med ( ) |
Changes the global music setting so grassland. Also changes the combat music to med | |
void | PlaySetting_grassland_high ( ) |
Changes the global music setting so grassland. Also changes the combat music to high | |
void | PlaySetting_jungle ( ) |
Changes the global music setting so jungle. Also resets combat music to normal | |
void | PlaySetting_jungle_low ( ) |
Changes the global music setting so jungle. Also changes the combat music to low | |
void | PlaySetting_jungle_med ( ) |
Changes the global music setting so jungle. Also changes the combat music to med | |
void | PlaySetting_jungle_high ( ) |
Changes the global music setting so jungle. Also changes the combat music to high | |
void | PlaySetting_mountains ( ) |
Changes the global music setting so mountains. Also resets combat music to normal | |
void | PlaySetting_mountains_low ( ) |
Changes the global music setting so mountains. Also changes the combat music to low | |
void | PlaySetting_mountains_med ( ) |
Changes the global music setting so mountains. Also changes the combat music to med | |
void | PlaySetting_mountains_high ( ) |
Changes the global music setting so mountains. Also changes the combat music to high | |
void | PlaySetting_swamp ( ) |
Changes the global music setting so swamp. Also resets combat music to normal | |
void | PlaySetting_swamp_low ( ) |
Changes the global music setting so swamp. Also changes the combat music to low | |
void | PlaySetting_swamp_med ( ) |
Changes the global music setting so swamp. Also changes the combat music to med | |
void | PlaySetting_swamp_high ( ) |
Changes the global music setting so swamp. Also changes the combat music to high | |
void | PlaySetting_dungeon ( ) |
Changes the global music setting so dungeon. Also resets combat music to normal |
Sounds
void | PlaySound_ItemReceived ( ) |
Play's the specific sound for receiving an item | |
void | PlaySound_GenericStone ( ) |
Playing a generic stone sound | |
void | PlaySound_GenericWater ( ) |
Playing a generic water sound |