Difference between revisions of "Script/WeatherReference"
From SF3
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | ||
− | | style='color: black; width: 90%; line-height: 0.8;' | '''IsEffectEnabled''' (const [[../VisualEnums#EWeatherEffect|EWeatherEffect]] ''_Effect'') const | + | | style='color: black; width: 90%; line-height: 0.8;' | '''IsEffectEnabled''' (const [[../VisualEnums#enum EWeatherEffect|EWeatherEffect]] ''_Effect'') const |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | ||
− | | style='color: black; width: 90%; line-height: 0.8;' | '''IsEffectEnabledByDefault''' (const [[../VisualEnums#EWeatherEffect|EWeatherEffect]] ''_Effect'') const | + | | style='color: black; width: 90%; line-height: 0.8;' | '''IsEffectEnabledByDefault''' (const [[../VisualEnums#enum EWeatherEffect|EWeatherEffect]] ''_Effect'') const |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 0.8;' | '''EnableEffect''' (const [[../VisualEnums#EWeatherEffect|EWeatherEffect]] ''_Effect'', const [[../BasicDataTypes|bool]] ''_bEnabled'') | + | | style='color: black; width: 90%; line-height: 0.8;' | '''EnableEffect''' (const [[../VisualEnums#enum EWeatherEffect|EWeatherEffect]] ''_Effect'', const [[../BasicDataTypes|bool]] ''_bEnabled'') |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|float]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|float]] | ||
− | | style='color: black; width: 90%; line-height: 0.8;' | '''GetEffectIntensity''' (const [[../VisualEnums#EWeatherEffect|EWeatherEffect]] ''_Effect'') const | + | | style='color: black; width: 90%; line-height: 0.8;' | '''GetEffectIntensity''' (const [[../VisualEnums#enum EWeatherEffect|EWeatherEffect]] ''_Effect'') const |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|float]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|float]] | ||
− | | style='color: black; width: 90%; line-height: 0.8;' | '''GetDefaultEffectIntensity''' (const [[../VisualEnums#EWeatherEffect|EWeatherEffect]] ''_Effect'') const | + | | style='color: black; width: 90%; line-height: 0.8;' | '''GetDefaultEffectIntensity''' (const [[../VisualEnums#enum EWeatherEffect|EWeatherEffect]] ''_Effect'') const |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 0.8;' | '''SetEffectIntensity''' (const [[../VisualEnums#EWeatherEffect|EWeatherEffect]] ''_Effect'', const [[../BasicDataTypes|float]] ''_fValue'') | + | | style='color: black; width: 90%; line-height: 0.8;' | '''SetEffectIntensity''' (const [[../VisualEnums#enum EWeatherEffect|EWeatherEffect]] ''_Effect'', const [[../BasicDataTypes|float]] ''_fValue'') |
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| style = 'color: #505050; line-height: 0.5;' |''set effect intensity'' | | style = 'color: #505050; line-height: 0.5;' |''set effect intensity'' | ||
|} | |} |
Revision as of 08:31, 7 September 2016
class WeatherReference
A script which handles the weather.
Class Methods
float | GetWorldTime () const |
get the absolute time in seconds that has passed since the level has started | |
void | RestoreDefaultWeather () |
restore weather settings to default | |
float | GetShadowStrength () const |
get current shadow strength | |
float | GetDefaultShadowStrength () const |
get default shadow strength | |
void | SetShadowStrength (const float _fValue) |
set shadow strength | |
float | GetRoughness () const |
get current roughness | |
float | GetDefaultRoughness () const |
get default roughness | |
void | SetRoughness (const float _fValue) |
set roughness | |
float | GetViewDependentRoughness () const |
get current view dependent roughness | |
float | GetDefaultViewDependentRoughness () const |
get default view dependent roughness | |
void | SetViewDependentRoughness (const float _fValue) |
set view dependent roughness | |
float | GetCloudScale () const |
get current cloud scale | |
float | GetDefaultCloudScale () const |
get default cloud scale | |
void | SetCloudScale (const float _fValue) |
set cloud scale | |
float | GetCloudDensity () const |
get current cloud density | |
float | GetDefaultCloudDensity () const |
get default cloud density | |
void | SetCloudDensity (const float _fValue) |
set cloud scale | |
float | GetCloudStrength () const |
get current cloud strength | |
float | GetDefaultCloudStrength () const |
get default cloud strength | |
void | SetCloudStrength (const float _fValue) |
set cloud strength | |
void | GetCloudLayerSpeedA (float&out _fOutX, float&out _fOutZ) const |
get current cloud speed for layer A | |
void | GetDefaultCloudLayerSpeedA (float&out _fOutX, float&out _fOutZ) const |
get default cloud speed for layer A | |
void | SetCloudLayerSpeedA (const float _fX, const float _fZ) |
set cloud speed for layer A | |
void | GetCloudLayerSpeedB (float&out _fOutX, float&out _fOutZ) const |
get current cloud speed for layer B | |
void | GetDefaultCloudLayerSpeedB (float&out _fOutX, float&out _fOutZ) const |
get default cloud speed for layer B | |
void | SetCloudLayerSpeedB (const float _fX, const float _fZ) |
set cloud speed for layer B | |
bool | IsEffectEnabled (const EWeatherEffect _Effect) const |
is effect currently enabled? | |
bool | IsEffectEnabledByDefault (const EWeatherEffect _Effect) const |
is effect enabled by default? | |
void | EnableEffect (const EWeatherEffect _Effect, const bool _bEnabled) |
enable or disable effect | |
float | GetEffectIntensity (const EWeatherEffect _Effect) const |
get current effect intensity | |
float | GetDefaultEffectIntensity (const EWeatherEffect _Effect) const |
get default effect intensity | |
void | SetEffectIntensity (const EWeatherEffect _Effect, const float _fValue) |
set effect intensity |