Difference between revisions of "Script/LogicEnums"
From SF3
(→EHeroPartyEvent) |
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Line 81: | Line 81: | ||
Hostile | Hostile | ||
Neutral | Neutral | ||
+ | |||
+ | ==EItemSlot== | ||
+ | None | ||
+ | PrimaryHand | ||
+ | SecondaryHand | ||
+ | Head | ||
+ | Neck | ||
+ | Torso | ||
+ | Ring1 | ||
+ | Ring2 | ||
+ | Holster | ||
+ | Item | ||
+ | |||
+ | ==ECreatureEquipMode== | ||
+ | Give | ||
+ | FromInventory | ||
+ | Replace | ||
+ | |||
+ | ==ECreatureUnequipMode== | ||
+ | Remove | ||
+ | AddToInventory | ||
+ | Drop | ||
==EHeroPartyEvent== | ==EHeroPartyEvent== |
Revision as of 15:13, 29 September 2016
Contents
EEntityType
Static Creature Building Effect ResourceDeposit LogicObject Invalid
EDamageType
Pierce Slash Blunt Thrust Crush Siege Fire Ice Air White Black Arcane Irresistible Undefined
EResource
Wood Planks Stone Brick IronOre Iron IronBar BlackAsh BlackAshPackage BlackAshPotion Fish Meat Food Lenya LenyaPackage LenyaEssence Aria AriaCask DistilledAria None
EBuildingType
Default SectorCenter ResourceCollector ResourceProducer UnitProducer Sentry CreepSpawn Charge
EBuildingStage
Planned Construction Completed Remains
ECreatureType
Character Summon Unit Mob Animal Worker Founder
ELogicObjectType
Container NavBlocker Switch QuestMarker
EFactionRelation
Allied Hostile Neutral
EItemSlot
None PrimaryHand SecondaryHand Head Neck Torso Ring1 Ring2 Holster Item
ECreatureEquipMode
Give FromInventory Replace
ECreatureUnequipMode
Remove AddToInventory Drop
EHeroPartyEvent
Loot Talk Switch Examine Interact Killed Wiped LevelUp AllInside AllOutside AnyInside AnyOutside HeroJoined HeroLeft
EInventoryEvent
Added Removed Used Read
ECreatureEvent
Killed Damaged Resurrected EnteredArea LeftArea
EBuildingEvent
Placed Completed Destroyed Charged ProductionStarted ProducationStalled ProductionFinished
ESectorEvent
OwnerChanged
EUIEvent
EntitySelected EnableTutorials ResetTutorials PlayerMarker