Difference between revisions of "Script/LevelBase"
From SF3
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroBanterEnable''' ( ) | + | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroBanterEnable''' ( uint _iLevel ) |
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− | | style = 'color: #505050; line-height: 0.5;' |'' | + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' |
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroBanterDisable''' ( ) | + | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroBanterDisable''' ( uint _iLevel ) |
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− | | style = 'color: #505050; line-height: 0.5;' |'' | + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' |
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''SetHeroParty''' ( uint _iLevel ) | ||
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+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyIsAlive''' ( ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyIsMemberDead''' ( ) | ||
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+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyReviveMembers''' ( ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyGorTransform''' ( bool _bTransform ) | ||
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+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyGorTransformToAnimal''' ( ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
|- | |- | ||
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
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− | | style = 'color: #505050; line-height: 0.5;' |'' | + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' |
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyTeleport''' ( string _stgPos ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyUnequip''' ( ) | ||
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+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyReequip''' ( ) | ||
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+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyJoin''' ( string _stgCreatureName ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyLeave''' ( string _stgCreatureName, int _iFaction ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroClearEquippment''' ( string _stgCreatureName, bool _bDestroyOrNot ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | |||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyJoinFaction''' ( string _stgCreatureName, int _iFaction ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyAttackable''' ( bool _bEnable ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
|- | |- | ||
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
− | | style='color: black; width: 90%; line-height: 1.0;' | ''' | + | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyCastCondition''' ( int _iConditionId, int _iTime ) |
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+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyClearCondition''' ( int _iConditionId ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyGatherAtAvatar''' ( ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyGatherAtCreature''' ( string _stgCrtName ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyImmortal''' ( bool _bEnable ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | |||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyResetToNormal''' ( ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPickUpObject''' ( string _stgObject, string _stgItem ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPickUpPaper''' ( string _stgObject, string _stgItem ) | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''HeroPartyReadyForDialogue''' ( ) | ||
|- | |- | ||
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− | | style = 'color: #505050; line-height: 0.5;' |'' | + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' |
|} | |} | ||
Revision as of 14:00, 30 June 2017
Contents
class LevelBase
Work in Progress
Class Methods
Normal Print Functions
Print functions. Please use these accordingly.
void | printCheat ( string _stgDebug ) |
Lorem | |
void | printNote ( string _stgDebug ) |
Lorem | |
void | printArticy ( string _stgDebug ) |
Lorem | |
void | printCutscene ( string _stgDebug ) |
Lorem | |
void | printImportant ( string _stgDebug ) |
Lorem |
PvP Functions
void | PrepareSkirmishPvP ( ) |
Lorem | |
void | OnPvPFirstHero ( Building&in _Building, Creature[]&in _Creatures ) |
Lorem |
General Functions
Spawns
void | RTSRessourcesToSector ( ) |
Lorem |
void | OnDespawnCreature ( Creature& in _Creature ) |
Lorem | |
void | OnDespawnCreatureGroup ( Creature& in _Creature ) |
Lorem | |
void | SpawnRevive ( string _stgSpawnName ) |
Lorem | |
void | SpawnDespawn ( string _stgSpawnName ) |
Lorem | |
void | SpawnKill ( string _stgSpawnName ) |
Lorem | |
void | SpawnPreserve ( string _stgSpawnName ) |
Lorem | |
void | SpawnKillAndPreserve ( string _stgSpawnName ) |
Lorem | |
void | SpawnAttackable ( string _stgSpawn, bool _bEnable ) |
Lorem | |
void | IsSpawnAlive ( string _stgSpawn, bool _bEnable ) |
Lorem | |
void | Teleport ( string _stgCreatureName, string _stgEntityPositionName ) |
Lorem |
Hero Functions
Hero specific calls.
void | PlayerHeroControlEnable ( ) |
Gives the player the full controls of his Hero Party back. | |
void | PlayerHeroControlDisable ( ) |
Takes the full controls of Hero Party away. |
void | HeroBanterEnable ( uint _iLevel ) |
Lorem | |
void | HeroBanterDisable ( uint _iLevel ) |
Lorem | |
void | SetHeroParty ( uint _iLevel ) |
Lorem | |
void | HeroPartyIsAlive ( ) |
Lorem | |
void | HeroPartyIsMemberDead ( ) |
Lorem | |
void | HeroPartyReviveMembers ( ) |
Lorem | |
void | HeroPartyGorTransform ( bool _bTransform ) |
Lorem | |
void | HeroPartyGorTransformToAnimal ( ) |
Lorem | |
void | HeroPartyGorTransformToOrc ( ) |
Lorem | |
void | HeroPartyTeleport ( string _stgPos ) |
Lorem | |
void | HeroPartyUnequip ( ) |
Lorem | |
void | HeroPartyReequip ( ) |
Lorem | |
void | HeroPartyJoin ( string _stgCreatureName ) |
Lorem | |
void | HeroPartyLeave ( string _stgCreatureName, int _iFaction ) |
Lorem | |
void | HeroClearEquippment ( string _stgCreatureName, bool _bDestroyOrNot ) |
Lorem | |
void | HeroPartyJoinFaction ( string _stgCreatureName, int _iFaction ) |
Lorem | |
void | HeroPartyAttackable ( bool _bEnable ) |
Lorem | |
void | HeroPartyCastCondition ( int _iConditionId, int _iTime ) |
Lorem | |
void | HeroPartyClearCondition ( int _iConditionId ) |
Lorem | |
void | HeroPartyGatherAtAvatar ( ) |
Lorem | |
void | HeroPartyGatherAtCreature ( string _stgCrtName ) |
Lorem | |
void | HeroPartyImmortal ( bool _bEnable ) |
Lorem | |
void | HeroPartyResetToNormal ( ) |
Lorem | |
void | HeroPickUpObject ( string _stgObject, string _stgItem ) |
Lorem | |
void | HeroPickUpPaper ( string _stgObject, string _stgItem ) |
Lorem | |
void | HeroPartyReadyForDialogue ( ) |
Lorem |
Sound & Music Functions
Functions for mainly starting specific musik tracks, or to trigger a specific sound.
void | PlayTrack_HeroGor ( ) |
Play's the theme of the Hero Gor the Changeling | |
void | PlayTrack_HeroIanna ( ) |
Play's the theme of the Hero Ianna the Singer | |
void | PlayTrack_HeroIsgrimm ( ) |
Play's the theme of the Hero Isgrimm the Smith | |
void | PlayTrack_HeroRohen ( ) |
Play's the theme of the Hero Rohen Tahir | |
void | PlayTrack_HeroUndergast ( ) |
Play's the theme of the Hero Undergast the Weaver | |
void | PlayTrack_HeroUram ( ) |
Play's the theme of the Hero Uram the Red | |
void | PlayTrack_HeroYria ( ) |
Play's the theme of the Hero Yria of the Light | |
void | PlayTrack_CharSentenza ( ) |
Play's the theme of the character Sentenza Noria | |
void | PlayTrack_CharAngar ( ) |
Play's the theme of the Angar Arandir | |
void | PlayTrack_CharRondar_1 ( ) |
Play's the theme of the Rondar Lacaine (Theme 1) | |
void | PlayTrack_CharRondar_2 ( ) |
Play's the theme of the Rondar Lacaine (Theme 2) | |
void | PlayTrack_CharRondar_combat ( ) |
Play's the combat theme of the Rondar Lacaine | |
void | PlayTrack_CharAndrasSong_1 ( ) |
Play's the song from Andra, Version 1 | |
void | PlayTrack_CharAndrasSong_2 ( ) |
Play's the song from Andra, Version 2 | |
void | PlayTrack_CharAndrasSong_3 ( ) |
Play's the song from Andra, Version 3 |
Setting and combat music
void | PlaySetting_ashlands ( ) |
Changes the global music setting so ashlands. Also resets combat music to normal | |
void | PlaySetting_ashlands_low ( ) |
Changes the global music setting so ashlands. Also changes the combat music to low | |
void | PlaySetting_ashlands_med ( ) |
Changes the global music setting so ashlands. Also changes the combat music to med | |
void | PlaySetting_ashlands_high ( ) |
Changes the global music setting so ashlands. Also changes the combat music to high | |
void | PlaySetting_desert ( ) |
Changes the global music setting so desert. Also resets combat music to normal | |
void | PlaySetting_desert_low ( ) |
Changes the global music setting so desert. Also changes the combat music to low | |
void | PlaySetting_desert_med ( ) |
Changes the global music setting so desert. Also changes the combat music to med | |
void | PlaySetting_desert_high ( ) |
Changes the global music setting so desert. Also changes the combat music to high | |
void | PlaySetting_grassland ( ) |
Changes the global music setting so grassland. Also resets combat music to normal | |
void | PlaySetting_grassland_low ( ) |
Changes the global music setting so grassland. Also changes the combat music to low | |
void | PlaySetting_grassland_med ( ) |
Changes the global music setting so grassland. Also changes the combat music to med | |
void | PlaySetting_grassland_high ( ) |
Changes the global music setting so grassland. Also changes the combat music to high | |
void | PlaySetting_jungle ( ) |
Changes the global music setting so jungle. Also resets combat music to normal | |
void | PlaySetting_jungle_low ( ) |
Changes the global music setting so jungle. Also changes the combat music to low | |
void | PlaySetting_jungle_med ( ) |
Changes the global music setting so jungle. Also changes the combat music to med | |
void | PlaySetting_jungle_high ( ) |
Changes the global music setting so jungle. Also changes the combat music to high | |
void | PlaySetting_mountains ( ) |
Changes the global music setting so mountains. Also resets combat music to normal | |
void | PlaySetting_mountains_low ( ) |
Changes the global music setting so mountains. Also changes the combat music to low | |
void | PlaySetting_mountains_med ( ) |
Changes the global music setting so mountains. Also changes the combat music to med | |
void | PlaySetting_mountains_high ( ) |
Changes the global music setting so mountains. Also changes the combat music to high | |
void | PlaySetting_swamp ( ) |
Changes the global music setting so swamp. Also resets combat music to normal | |
void | PlaySetting_swamp_low ( ) |
Changes the global music setting so swamp. Also changes the combat music to low | |
void | PlaySetting_swamp_med ( ) |
Changes the global music setting so swamp. Also changes the combat music to med | |
void | PlaySetting_swamp_high ( ) |
Changes the global music setting so swamp. Also changes the combat music to high | |
void | PlaySetting_dungeon ( ) |
Changes the global music setting so dungeon. Also resets combat music to normal |
Sounds
void | PlaySound_ItemReceived ( ) |
Play's the specific sound for receiving an item | |
void | PlaySound_GenericStone ( ) |
Playing a generic stone sound | |
void | PlaySound_GenericWater ( ) |
Playing a generic water sound |
Weather Functions
The following functions are ONLY for testing, as it breaks the weather algorythm!
void | Weather_sunshine ( ) |
Calls upon the weather gods and brings sunshine | |
void | Weather_sunshineFoggy ( ) |
Calls upon the weather gods and brings sunshine with fog | |
void | Weather_overcastLight ( ) |
Calls upon the weather gods and brings lighty overcast | |
void | Weather_overcast ( ) |
Calls upon the weather gods and brings overcast | |
void | Weather_overcastHeavy ( ) |
Calls upon the weather gods and brings heavy ocercast | |
void | Weather_overcastThunder ( ) |
Calls upon the weather gods and brings overcast with a flavour of thunder | |
void | Weather_overcastRainLight ( ) |
Calls upon the weather gods and brings overcast with light rain | |
void | Weather_overcastStormyLight ( ) |
Calls upon the weather gods and brings overcast with rain and thunder | |
void | Weather_cloudyLight ( ) |
Calls upon the weather gods and brings light clouds | |
void | Weather_cloudyLightFoggy ( ) |
Calls upon the weather gods and brings light clouds with fog | |
void | Weather_cloudyLightWindy ( ) |
Calls upon the weather gods and brings light, windy clouds | |
void | Weather_cloudy ( ) |
Calls upon the weather gods and brings normal clouds | |
void | Weather_cloudyFoggy ( ) |
Calls upon the weather gods and brings clouds with fog | |
void | Weather_cloudyWindy ( ) |
Calls upon the weather gods and brings windy clouds | |
void | Weather_cloudyHeavy ( ) |
Calls upon the weather gods and brings heavy clouds | |
void | Weather_cloudyHeavyFoggy ( ) |
Calls upon the weather gods and brings heavy clouds with fog | |
void | Weather_cloudyHeavyWindy ( ) |
Calls upon the weather gods and brings heavy, windy clouds | |
void | Weather_rainLight ( ) |
Calls upon the weather gods and brings light rain | |
void | Weather_rain ( ) |
Calls upon the weather gods and brings normal rain | |
void | Weather_rainHeavy ( ) |
Calls upon the weather gods and brings heavy rain | |
void | Weather_stormLight ( ) |
Calls upon the weather gods and brings light storm | |
void | Weather_storm ( ) |
Calls upon the weather gods and brings normal storm | |
void | Weather_stormHeavy ( ) |
Calls upon the weather gods and brings heavy storm |