Difference between revisions of "Script/Entity"
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Revision as of 13:37, 26 August 2016
class Entity
Class Methods
| Entity& | operator= (const Entity&in) |
| bool | operator== (const Entity&in) |
| Building | opConv () const |
| Creature | opConv () const |
| LogicObject | opConv () const |
| ResourceDeposit | opConv () const |
| bool | Exists () const |
| uint | GetId () const |
| uint8 | GetFaction () const |
| void | SetFaction (const uint8 _Faction) |
| string | GetEntityType () const |
| bool | IsEnabled () const |
| void | Enable (const bool _bEnabled) |
| bool | IsInteractive () const |
| void | SetInteractive (const bool _bInteractive) |
| bool | CanBeAttacked () const |
| void | SetAttackable (const bool _bAttackable) |