Difference between revisions of "Script/Sector"
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==class Sector== | ==class Sector== | ||
Represents an RTS sector in the game world. | Represents an RTS sector in the game world. | ||
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=== Class Methods === | === Class Methods === | ||
{| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7' | {| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7' | ||
Revision as of 09:01, 1 September 2016
class Sector
Represents an RTS sector in the game world.
Class Methods
| LevelReference@ | GetLevel () |
| get level in which the sector is located | |
| uint | GetIndex () const |
| get index of the sector | |
| uint8 | GetOwner () const |
| get current owner of the sector | |
| void | SetOwner (const uint8 _Faction) |
| set current owner of the sector | |
| uint | GetBaseSupply () const |
| get the supply (unit limit) provided by this sector | |
| void | SetBaseSupply (const uint _uBaseSupply) |
| set the supply (unit limit) provided by this sector | |
| bool | IsBlocked () const |
| check whether the sector can(not) be conquered | |
| void | SetBlocked (const bool _bBlocked) |
| set whether the sector is blocked from being conquered | |
| Building | GetMainBuilding () const |
| get current main building of the sector | |
| uint | GetTotalResourceAmount () const |
| get total amount of resources in this sector | |
| uint | GetResourceAmount (const string&in _sType) const |
| get amount of the given resource in this sector |