Difference between revisions of "Script/Sector"

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(Created page with "==class Sector== Represents an RTS sector in the game world. === Class Methods === {| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color...")
 
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==class Sector==
 
==class Sector==
 
Represents an RTS sector in the game world.
 
Represents an RTS sector in the game world.
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=== Class Methods ===
 
=== Class Methods ===
 
{| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7'
 
{| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7'

Revision as of 09:01, 1 September 2016

class Sector

Represents an RTS sector in the game world.

Class Methods

LevelReference@ GetLevel ()
get level in which the sector is located
uint GetIndex () const
get index of the sector
uint8 GetOwner () const
get current owner of the sector
void SetOwner (const uint8 _Faction)
set current owner of the sector
uint GetBaseSupply () const
get the supply (unit limit) provided by this sector
void SetBaseSupply (const uint _uBaseSupply)
set the supply (unit limit) provided by this sector
bool IsBlocked () const
check whether the sector can(not) be conquered
void SetBlocked (const bool _bBlocked)
set whether the sector is blocked from being conquered
Building GetMainBuilding () const
get current main building of the sector
uint GetTotalResourceAmount () const
get total amount of resources in this sector
uint GetResourceAmount (const string&in _sType) const
get amount of the given resource in this sector

class Sector

Represents an RTS sector in the game world.

Class Methods

LevelReference@ GetLevel ()
get level in which the sector is located
uint GetIndex () const
get index of the sector
uint8 GetOwner () const
get current owner of the sector
void SetOwner (const uint8 _Faction)
set current owner of the sector
uint GetBaseSupply () const
get the supply (unit limit) provided by this sector
void SetBaseSupply (const uint _uBaseSupply)
set the supply (unit limit) provided by this sector
bool IsBlocked () const
check whether the sector can(not) be conquered
void SetBlocked (const bool _bBlocked)
set whether the sector is blocked from being conquered
Building GetMainBuilding () const
get current main building of the sector
uint GetTotalResourceAmount () const
get total amount of resources in this sector
uint GetResourceAmount (const string&in _sType) const
get amount of the given resource in this sector