Difference between revisions of "Script/LogicCallbacks"

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===Callback Function Signatures===
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Below is a list of function signatures used to register event callbacks.
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Revision as of 09:10, 1 September 2016

Callback Function Signatures

Below is a list of function signatures used to register event callbacks.

bool TOnHeroPartyEvent (Creature&in _Creature)
bool TOnInventoryEvent (const string&in _sItemName, const uint _uAmount)
bool TOnCreatureEvent (Creature&in _Creature)
bool TOnBuildingEvent (Building&in _Building)
bool TOnUIEvent ()
bool TOnUIEntityEvent (Entity&in _Entity)

Callback Function Signatures

Below is a list of function signatures used to register event callbacks.

bool TOnHeroPartyEvent (Creature&in _Creature)
bool TOnInventoryEvent (const string&in _sItemName, const uint _uAmount)
bool TOnCreatureEvent (Creature&in _Creature)
bool TOnBuildingEvent (Building&in _Building)
bool TOnUIEvent ()
bool TOnUIEntityEvent (Entity&in _Entity)