Difference between revisions of "Script/LogicCallbacks"
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| + | ===Callback Function Signatures=== | ||
| + | Below is a list of function signatures used to register event callbacks. | ||
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Revision as of 09:10, 1 September 2016
Callback Function Signatures
Below is a list of function signatures used to register event callbacks.
| bool | TOnHeroPartyEvent (Creature&in _Creature) |
| bool | TOnInventoryEvent (const string&in _sItemName, const uint _uAmount) |
| bool | TOnCreatureEvent (Creature&in _Creature) |
| bool | TOnBuildingEvent (Building&in _Building) |
| bool | TOnUIEvent () |
| bool | TOnUIEntityEvent (Entity&in _Entity) |