Difference between revisions of "Script/World"

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(Class Methods)
(class World)
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==class World==
 
==class World==
The main interface for interacting with the level the player is currently in.
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The main interface for interacting with the global game state, persistent across all levels.
 
    
 
    
 
=== Class Methods ===
 
=== Class Methods ===

Revision as of 14:50, 5 October 2016

class World

The main interface for interacting with the global game state, persistent across all levels.

Class Methods

void EnableDialogueTopic (const string&in _sContainerName, const string&in _sTopicName, const bool _bEnabled)
get the random number generator
void BlockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName)
disable a dialogue topic node
void UnblockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName)
enable a dialogue topic node
bool GetGlobalBool (const string&in _sVarName, const bool _bDefault = false) const
get global variable of type bool
int GetGlobalInt (const string&in _sVarName, const int _iDefault = - 1) const
get global variable of type integer
void SetGlobalBool (const string&in _sVarName, const bool _bValue)
set global variable of type bool
void SetGlobalInt (const string&in _sVarName, const int _iValue)
set global variable of type integer