Difference between revisions of "Script/World"
From SF3
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=== Class Methods === | === Class Methods === | ||
{| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7' | {| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7' | ||
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| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|bool]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''IsMapAccessible''' (const [[../BasicDataTypes|uint]] ''_uMapId'') const | ||
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| + | | style = 'color: #505050; line-height: 0.5;' |''is the given level currently accessible?'' | ||
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| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''SetMapAccessible''' (const [[../BasicDataTypes|uint]] ''_uMapId'', const [[../BasicDataTypes|bool]] ''_bAccessible'' = true, const [[../BasicDataTypes|uint8]] ''_uSetting'' = - 1) | ||
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| + | | style = 'color: #505050; line-height: 0.5;' |''set whether the given map is accessible by the player from the world map.'' | ||
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| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|uint8]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''GetCurrentMapSetting''' (const [[../BasicDataTypes|uint]] ''_uMapId'') const | ||
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| + | | style = 'color: #505050; line-height: 0.5;' |''get the current setting for the given map'' | ||
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| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''SetMapSetting''' (const [[../BasicDataTypes|uint]] ''_uMapId'', const [[../BasicDataTypes|uint8]] ''_uSetting'') | ||
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| + | | style = 'color: #505050; line-height: 0.5;' |''set the active setting for the given map. the setting change will only take effect the next time the level is visited.'' | ||
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| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''GoToMap''' (const [[../BasicDataTypes|uint]] ''_uMapId'', const [[../BasicDataTypes|uint8]] ''_uSetting'' = - 1) | ||
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| + | | style = 'color: #505050; line-height: 0.5;' |''go to the given map in the given setting (or current setting, if not specified)'' | ||
|- | |- | ||
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
Revision as of 11:11, 7 November 2016
class World
The main interface for interacting with the global game state, persistent across all levels.
Class Methods
| bool | IsMapAccessible (const uint _uMapId) const |
| is the given level currently accessible? | |
| void | SetMapAccessible (const uint _uMapId, const bool _bAccessible = true, const uint8 _uSetting = - 1) |
| set whether the given map is accessible by the player from the world map. | |
| uint8 | GetCurrentMapSetting (const uint _uMapId) const |
| get the current setting for the given map | |
| void | SetMapSetting (const uint _uMapId, const uint8 _uSetting) |
| set the active setting for the given map. the setting change will only take effect the next time the level is visited. | |
| void | GoToMap (const uint _uMapId, const uint8 _uSetting = - 1) |
| go to the given map in the given setting (or current setting, if not specified) | |
| void | EnableDialogueTopic (const string&in _sContainerName, const string&in _sTopicName, const bool _bEnabled) |
| get the random number generator | |
| void | BlockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName) |
| disable a dialogue topic node | |
| void | UnblockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName) |
| enable a dialogue topic node | |
| bool | GetGlobalBool (const string&in _sVarName, const bool _bDefault = false) const |
| get global variable of type bool | |
| int | GetGlobalInt (const string&in _sVarName, const int _iDefault = - 1) const |
| get global variable of type integer | |
| void | SetGlobalBool (const string&in _sVarName, const bool _bValue) |
| set global variable of type bool | |
| void | SetGlobalInt (const string&in _sVarName, const int _iValue) |
| set global variable of type integer |