Difference between revisions of "Script/LevelBase"
From SF3
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| style = 'color: #505050; line-height: 0.5;' |''Play's the song from Andra, Version 3'' | | style = 'color: #505050; line-height: 0.5;' |''Play's the song from Andra, Version 3'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlayTrack_CharAndrasSong_2''' ( ) | ||
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| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
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| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_ashlands''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_ashlands_low''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''PlaySetting_ashlands_med''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_ashlands_high''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_desert''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_desert_low''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_desert_med''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_desert_high''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_grassland''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_grassland_low''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_grassland_med''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_grassland_high''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_jungle''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_jungle_low''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_jungle_med''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_jungle_high''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_mountains''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_mountains_low''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_mountains_med''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_mountains_high''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_swamp''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_swamp_low''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_swamp_med''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_swamp_high''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
| + | |- | ||
| + | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
| + | | style='color: black; width: 90%; line-height: 1.0;' | '''void PlaySetting_dungeon''' ( ) | ||
| + | |- | ||
| + | | | ||
| + | | style = 'color: #505050; line-height: 0.5;' |''Lorem'' | ||
|} | |} | ||
Revision as of 11:52, 30 June 2017
Contents
class LevelBase
Work in Progress
Class Methods
General Functions
Coming soon.
Hero Functions
Hero specific calls.
| void | PlayerHeroControlEnable ( ) |
| Gives the player the full controls of his Hero Party back. | |
| void | PlayerHeroControlDisable ( ) |
| Takes the full controls of Hero Party away. | |
| void | HeroBanterEnable ( ) |
| Activates the Hero Bantern events again. | |
| void | HeroBanterDisable ( ) |
| Deactivates that Hero Bantern events happen. | |
| void | HeroPartyGorTransformToOrc ( ) |
| Manually transforms Gor the Changeling to his orc form. | |
| void | HeroPartyGorTransformToAnimal ( ) |
| Manually transforms Gor the Changeling to his wolf form. |
RTS Functions
Coming soon.
Sound & Music Functions
Functions for mainly starting specific musik tracks, or to trigger a specific sound.
| void | PlayTrack_HeroGor ( ) |
| Play's the theme of the Hero Gor the Changeling | |
| void | PlayTrack_HeroIanna ( ) |
| Play's the theme of the Hero Ianna the Singer | |
| void | PlayTrack_HeroIsgrimm ( ) |
| Play's the theme of the Hero Isgrimm the Smith | |
| void | PlayTrack_HeroRohen ( ) |
| Play's the theme of the Hero Rohen Tahir | |
| void | PlayTrack_HeroUndergast ( ) |
| Play's the theme of the Hero Undergast the Weaver | |
| void | PlayTrack_HeroUram ( ) |
| Play's the theme of the Hero Uram the Red | |
| void | PlayTrack_HeroYria ( ) |
| Play's the theme of the Hero Yria of the Light | |
| void | PlayTrack_CharSentenza ( ) |
| Play's the theme of the character Sentenza Noria | |
| void | PlayTrack_CharAngar ( ) |
| Play's the theme of the Angar Arandir | |
| void | PlayTrack_CharRondar_1 ( ) |
| Play's the theme of the Rondar Lacaine (Theme 1) | |
| void | PlayTrack_CharRondar_2 ( ) |
| Play's the theme of the Rondar Lacaine (Theme 2) | |
| void | PlayTrack_CharRondar_combat ( ) |
| Play's the combat theme of the Rondar Lacaine | |
| void | PlayTrack_CharAndrasSong_1 ( ) |
| Play's the song from Andra, Version 1 | |
| void | PlayTrack_CharAndrasSong_2 ( ) |
| Play's the song from Andra, Version 2 | |
| void | PlayTrack_CharAndrasSong_3 ( ) |
| Play's the song from Andra, Version 3 | |
| void | PlayTrack_CharAndrasSong_2 ( ) |
| Lorem | |
| void | PlaySetting_ashlands ( ) |
| Lorem | |
| void | PlaySetting_ashlands_low ( ) |
| Lorem | |
| void | PlaySetting_ashlands_med ( ) |
| Lorem | |
| void | void PlaySetting_ashlands_high ( ) |
| Lorem | |
| void | void PlaySetting_desert ( ) |
| Lorem | |
| void | void PlaySetting_desert_low ( ) |
| Lorem | |
| void | void PlaySetting_desert_med ( ) |
| Lorem | |
| void | void PlaySetting_desert_high ( ) |
| Lorem | |
| void | void PlaySetting_grassland ( ) |
| Lorem | |
| void | void PlaySetting_grassland_low ( ) |
| Lorem | |
| void | void PlaySetting_grassland_med ( ) |
| Lorem | |
| void | void PlaySetting_grassland_high ( ) |
| Lorem | |
| void | void PlaySetting_jungle ( ) |
| Lorem | |
| void | void PlaySetting_jungle_low ( ) |
| Lorem | |
| void | void PlaySetting_jungle_med ( ) |
| Lorem | |
| void | void PlaySetting_jungle_high ( ) |
| Lorem | |
| void | void PlaySetting_mountains ( ) |
| Lorem | |
| void | void PlaySetting_mountains_low ( ) |
| Lorem | |
| void | void PlaySetting_mountains_med ( ) |
| Lorem | |
| void | void PlaySetting_mountains_high ( ) |
| Lorem | |
| void | void PlaySetting_swamp ( ) |
| Lorem | |
| void | void PlaySetting_swamp_low ( ) |
| Lorem | |
| void | void PlaySetting_swamp_med ( ) |
| Lorem | |
| void | void PlaySetting_swamp_high ( ) |
| Lorem | |
| void | void PlaySetting_dungeon ( ) |
| Lorem |
Sounds
| void | PlaySound_ItemReceived ( ) |
| Play's the specific sound for receiving an item | |
| void | PlaySound_GenericStone ( ) |
| Playing a generic stone sound | |
| void | PlaySound_GenericWater ( ) |
| Playing a generic water sound |