Difference between revisions of "Scripting"
Line 39: | Line 39: | ||
== Classes & Important Notes == | == Classes & Important Notes == | ||
− | === | + | === Creatures === |
Coming soon ... | Coming soon ... | ||
+ | * Characters | ||
+ | * Generic Characters | ||
+ | * Mobs | ||
+ | * RTS Units | ||
=== Buildings === | === Buildings === | ||
Coming soon ... | Coming soon ... | ||
+ | * Placed buildings | ||
+ | * RTS Buildings | ||
=== LogicObjects === | === LogicObjects === | ||
Coming soon ... | Coming soon ... | ||
+ | * PhysicBlocker | ||
+ | * Switch | ||
+ | * Map / Spots | ||
== List of all pages == | == List of all pages == | ||
{{Special:PrefixIndex/Script/}} | {{Special:PrefixIndex/Script/}} |
Revision as of 15:43, 6 July 2017
Contents
Starting
When this is your first time here: Script/InitialSetup
Coming more soon...
Debug Commands
Coming soon ...
Debug Console
Coming soon ...
Datatypes
Usable datatypes: Script/BasicDataTypes
Project specific enums: Script/LogicEnums
Data and bin_win32
So ya sick of copy pasting your changed Level.as from bin_win32 to data? You wanna change this boring part of yur life an' wanna spice it up?
I've got just the right thing for ya!
@echo off
echo ------------------------------------------------------------------------------
echo --- Coyping changed Level.as files. ------------------------------------------
echo ------------------------------------------------------------------------------
echo.
xcopy D:\directory\sf3\root\bin_win32\configs\levels\*.as D:\directory\sf3\root\data\configs\levels /f /d /s
echo.
echo ------------------------------------------------------------------------------
pause
exit
Simply make yuself a .bat file with this, insert the correct directory and have a gread an' awesome life!
Yur welcome fella.
Classes & Important Notes
Creatures
Coming soon ...
- Characters
- Generic Characters
- Mobs
- RTS Units
Buildings
Coming soon ...
- Placed buildings
- RTS Buildings
LogicObjects
Coming soon ...
- PhysicBlocker
- Switch
- Map / Spots
List of all pages
- Script/BasicDataTypes
- Script/Building
- Script/Creature
- Script/CreatureGroup
- Script/Debugging
- Script/Entity
- Script/HeroParty
- Script/InitialSetup
- Script/LevelBase
- Script/LevelBase Gameplay
- Script/LevelReference
- Script/LogicCallbacks
- Script/LogicEnums
- Script/LogicGlobalFunctions
- Script/LogicObject
- Script/QuestJournal
- Script/Random
- Script/ResourceDeposit
- Script/Sector
- Script/VisualEnums
- Script/VisualGlobalFunctions
- Script/WeatherReference
- Script/World