Difference between revisions of "Script/QuestJournal"
From SF3
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| style = 'color: #505050; line-height: 0.5;' |''set the state of the given task'' | | style = 'color: #505050; line-height: 0.5;' |''set the state of the given task'' | ||
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+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''NotifyQuestUpdate''' (const [[../BasicDataTypes|string]]&in ''_sQuestName'', const [[../BasicDataTypes|string]]&in ''_sTaskName'') | ||
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+ | | style = 'color: #505050; line-height: 1.0;' |''notify the user that the state of the given quest task has changed even though its logical state hasn't changed (NOTE: This will do nothing if the quest/task is not currently active)'' | ||
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Latest revision as of 10:51, 20 October 2017
class QuestJournal
Provides an interface to interact with the player's quest journal, access quest states, etc.
Class Methods
bool | IsQuestActive (const string&in _sQuestName) const |
is the given quest currently active (i.e. in the player's journal) | |
void | ActivateQuest (const string&in _sQuestName, const bool _bActive = true) |
activate or deactivate the given quest (start/cancel the quest) | |
EQuestState | GetQuestState (const string&in _sQuestName) const |
get current state of the given quest | |
void | SetQuestState (const string&in _sQuestName, const EQuestState _State) |
set the state of the given quest | |
bool | IsTaskActive (const string&in _sQuestName, const string&in _sTaskName) const |
is the given task currently active? | |
void | ActivateTask (const string&in _sQuestName, const string&in _sTaskName, const bool _bActive = true) |
activate or deactivate the given task | |
EQuestState | GetTaskState (const string&in _sQuestName, const string&in _sTaskName) const |
get current state of the given task | |
void | SetTaskState (const string&in _sQuestName, const string&in _sTaskName, const EQuestState _State) |
set the state of the given task | |
void | NotifyQuestUpdate (const string&in _sQuestName, const string&in _sTaskName) |
notify the user that the state of the given quest task has changed even though its logical state hasn't changed (NOTE: This will do nothing if the quest/task is not currently active) |