Difference between revisions of "Script/World"
From SF3
(→World Map / Travel) |
(→World Map / Travel) |
||
Line 83: | Line 83: | ||
| | | | ||
| style = 'color: #505050; line-height: 0.5;' |''show final choice when selecting the given map.'' | | style = 'color: #505050; line-height: 0.5;' |''show final choice when selecting the given map.'' | ||
+ | |- | ||
+ | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]] | ||
+ | | style='color: black; width: 90%; line-height: 1.0;' | '''AllowFullPartyManagement''' (const [[../BasicDataTypes|uint]] ''_uMapId'', const [[../BasicDataTypes|uint8]] ''_uSetting'', const [[../BasicDataTypes|bool]] ''_bAllow'') | ||
+ | |- | ||
+ | | | ||
+ | | style = 'color: #505050; line-height: 0.5;' |''set whether the player is allowed to manage ALL of their owned heroes on the given map in the given setting.'' | ||
|- | |- | ||
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|uint8]] | | style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|uint8]] |
Latest revision as of 10:55, 16 January 2018
Contents
class World
The main interface for interacting with the global game state, persistent across all levels.
Class Methods
World Map / Travel
bool | IsTravelAllowed () const |
is travelling (leaving the level/fast travelling) currently allowed? | |
void | AllowTravel (const bool _bAllow) |
set whether the player is allowed to leave the current level or fast travel within it. | |
uint | GetWorldMapId () const |
get current world map id | |
void | SetWorldMapId (const uint _uMapId) |
set id of the map to which to travel when pressing the world map button | |
bool | IsMapAccessible (const uint _uMapId) const |
is the given level currently accessible? | |
void | SetMapAccessible (const uint _uMapId, const bool _bAccessible = true, const uint8 _uSetting = uint8 ( - 1 )) |
set whether the given map is accessible by the player from the world map. | |
bool | IsRaceSelectionAllowed (const uint _uMapId) const |
is the player allowed to choose an RTS race to control upon entering this map? | |
void | SetRaceSelectionAllowed (const uint _uMapId, const bool _bAllow) |
set whether the player is allowed to choose an RTS race to control upon entering the map. | |
bool | AreHeroesAllowedToSpawn (const uint _uMapId) const |
should heroes be spawned when entering the given map. | |
void | AllowHeroesToSpawn (const uint _uMapId, const bool _bAllow) |
set whether heroes should be spawned when entering the given map. | |
bool | IsUpdatingHeroesToSpawnAllowed (const uint _uMapId) const |
should heroes to spawn be updated while within the given map. | |
void | AllowUpdatingHeroesToSpawn (const uint _uMapId, const bool _bAllow) |
set whether heroes to spawn should be updated while within the given map. | |
void | ShowFinalChoice (const uint _uMapId, const bool _bShow) |
show final choice when selecting the given map. | |
void | AllowFullPartyManagement (const uint _uMapId, const uint8 _uSetting, const bool _bAllow) |
set whether the player is allowed to manage ALL of their owned heroes on the given map in the given setting. | |
uint8 | GetCurrentMapSetting (const uint _uMapId) const |
get the current setting for the given map | |
void | SetMapSetting (const uint _uMapId, const uint8 _uSetting) |
set the active setting for the given map. the setting change will only take effect the next time the level is visited. | |
void | SetMapEntryPoint (const uint _uMapId, const string&in _sEntryPoint) |
set the entry point for _uMapId. will be used when the player travels to the map the next time. | |
string[]@ | GetRequiredHeroes (const uint _uMapId, const uint8 _uSetting = uint8 ( - 1 )) const |
get technical names of heroes required to be selected on the given map in the given setting (defaults to current setting) | |
void | SetRequiredHeroes (const uint _uMapId, const uint8 _uSetting, const string[]&in _HeroNames) |
set list of technical names of heroes required to be selected on the given map in the given setting | |
void | TravelToMap (const uint _uMapId, const uint8 _uSetting = uint8 ( - 1 ), const string&in _sEntryPoint = "") |
go to the given map in the given setting (or current setting, if not specified) | |
void | EndGame () |
quit the game and return to main menu |
Blueprints
bool | IsBlueprintUnlocked (const string&in _sBlueprintName) const |
is the given blueprint currently unlocked? | |
void | UnlockBlueprint (const string&in _sBlueprintName, const bool _bTemporary) |
unlock the blueprint of this name for the player (if _bTemporary is true, the blueprint will be re-locked as soon as the player leaves the current level) | |
bool | IsBlueprintUpgradeUnlocked (const string&in _sBlueprintName, const string&in _sUpgradeName) const |
is the given upgrade for the given blueprint currently unlocked? | |
void | UnlockBlueprintUpgrade (const string&in _sBlueprintName, const string&in _sUpgradeName, const bool _bTemporary) |
unlock the given blueprint upgrade (if _bTemporary is true, the upgrade will be re-locked as soon as the player leaves the current level) |
Glossary
void | UnlockGlossaryEntry (const string&in _sTechnicalName, const uint _uStage = 0) |
unlock the given glossary entry (if the entry has multiple stages, 0 unlocks the basic entry with the first paragraph, 1 the second, and so on) | |
void | UnlockGlossaryTargetParagraph (const string&in _sTechnicalName, const string&in _sTargetName) |
unlock the target paragraph of glossary entry _sTechnicalName pertaining to _sTargetName | |
void | UnlockAllGlossaryTargetParagraphs (const string&in _sTechnicalName) |
unlock all target paragraphs of the glossary entry _sTechnicalName |
Dialogues
bool | DoesDialogueContainerExist (const string&in _sContainerName) const |
check whether the given dialogue container exists | |
bool | DoesDialogueTopicExist (const string&in _sContainerName, const string&in _sTopicName) const |
check whether the given dialogue topic exists | |
string[]@ | GetEnabledTopics (const string&in _sContainerName) const |
get all currently enabled topics within the given container. | |
string[]@ | GetValidTopics (const string&in _sContainerName) const |
get all topics in the given container which are enabled and can be initiated at this very moment (checks script conditions, required participants, range, etc.). | |
void | EnableDialogueTopic (const string&in _sContainerName, const string&in _sTopicName, const bool _bEnabled) |
enable or disable the given dialogue topic | |
void | EnableDialogueTopicGlobal (const string&in _sFileName, const string&in _sContainerName, const string&in _sTopicName, const bool _bEnabled) |
enable/disable a dialogue topic that may not present in this level | |
bool | IsDialogueTopicEnabled (const string&in _sContainerName, const string&in _sTopicName) const |
is the given dialogue topic currently enabled? | |
void | BlockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName) |
disable a dialogue topic node | |
void | BlockDialogueTopicNodeGlobal (const string&in _sFileName, const string&in _sContainerName, const string&in _sNodeName) |
disable a dialogue topic node | |
void | UnblockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName) |
enable a dialogue topic node | |
void | UnblockDialogueTopicNodeGlobal (const string&in _sFileName, const string&in _sContainerName, const string&in _sNodeName) |
enable a dialogue topic node | |
void | SetDialogueTopicImportant (const string&in _sContainerName, const string&in _sTopicName, const bool _bImportant) |
set whether the given dialogue topic is considered important | |
bool | IsDialogueTopicImportant (const string&in _sContainerName, const string&in _sTopicName) const |
is the given dialogue topic important? |
Global Variables
bool | GetGlobalBool (const string&in _sVarName, const bool _bDefault = false) const |
get global variable of type bool | |
int | GetGlobalInt (const string&in _sVarName, const int _iDefault = - 1) const |
get global variable of type integer | |
void | SetGlobalBool (const string&in _sVarName, const bool _bValue) |
set global variable of type bool | |
void | SetGlobalInt (const string&in _sVarName, const int _iValue) |
set global variable of type integer | |
void | RemoveGlobalVar (const string&in _sVarName) |
remove the given global variable | |
string[]@ | GetGlobalVarNamesInCategory (const string&in _sCategoryName, const bool _bFullVarNames = true) const |
get a list of all variable names in the given category. if _bFullVarNames is false, the returned names will not contain the "_sCategoryName." prefix. | |
dictionary@ | GetGlobalVarsInCategory (const string&in _sCategoryName, const bool _bFullVarNames = true) const |
get a dictionary mapping all variable names in the given category to their respective values (all represented as integers).
if _bFullVarNames is false, the key names will not contain the "_sCategoryName." prefix. | |
void | ClearGlobalVarCategory (const string&in _sCategoryName) |
remove all global variables in the given category |
Creature Drop Lists
void | AddItemToCreatureDrops (const string&in _sCreatureDescriptionName, const string&in _sItemName, const uint _uAmount, const uint8 _uPercentChance) |
add a chance to drop the given item to any creature with the given description name | |
void | RemoveItemFromCreatureDrops (const string&in _sCreatureDescriptionName, const string&in _sItemName, const uint _uAmount, const uint8 _uPercentChance) |
remove a specific previously added entry from the given creature's list of drops | |
void | RemoveItemFromCreatureDrops (const string&in _sCreatureDescriptionName, const string&in _sItemName) |
remove any previously added entry with the given item from the given creature's list of drops |