Script/LevelReference
From SF3
class LevelReference
The main interface for interacting with the level the player is currently in.
Class Methods
| void | RegisterHeroPartyEvent (const string&in _sEventTypeName, TOnHeroPartyEvent@ _pFunction, const string&in _sTargetName, const uint8 _Faction) |
| register an event concerning the hero party | |
| void | RegisterInventoryEvent (const string&in _sEventTypeName, TOnInventoryEvent@ _pFunction, const string&in _sTargetName, const uint8 _Faction) |
| register an event concerning the hero party's inventory | |
| void | RegisterCreatureEventByDescription (const string&in _sEventTypeName, TOnCreatureEvent@ _pFunction, const string&in _sDescriptionName, const uint8 _Faction) |
| register creature event by description name | |
| void | RegisterCreatureEventByIndividual (const string&in _sEventTypeName, TOnCreatureEvent@ _pFunction, const string&in _sCreatureName) |
| register creature event by individual creature name (e.g. | |
| void | RegisterBuildingEventByDescription (const string&in _sEventTypeName, TOnBuildingEvent@ _pFunction, const string&in _sDescriptionName, const uint8 _Faction) |
| register building event by description name | |
| void | RegisterBuildingEventByIndividual (const string&in _sEventTypeName, TOnBuildingEvent@ _pFunction, const string&in _sBuildingName) |
| register building event by individual building name (i.e. | |
| void | RegisterUIEvent (const string&in _sEventTypeName, TOnUIEvent@ _pFunction, const uint8 _Faction) |
| register an event to be called when a certain event happens in the ui of the given faction's player | |
| void | RegisterUIEventByDescription (const string&in _sEventTypeName, TOnUIEntityEvent@ _pFunction, const string&in _sDescriptionName, const uint8 _Faction) |
| register an event to be called when a certain event happens in the ui of the given faction's player | |
| void | RegisterUIEventByIndividual (const string&in _sEventTypeName, TOnUIEntityEvent@ _pFunction, const string&in _sTargetName, const uint8 _Faction) |
| register an event to be called when a certain event happens in the ui of the given faction's player | |
| World@ | GetWorld () |
| get world | |
| Random@ | GetRandom () |
| get the random number generator | |
| HeroParty@ | GetHeroParty (const uint8 _uFaction) |
| get the hero party for the given faction | |
| Sector@ | GetSectorByName (const string&in _sName) |
| get sector script class by name | |
| Sector@ | GetSectorByIndex (const uint _uIndex) |
| get sector script class by index | |
| Building | GetBuildingByName (const string&in _sName) |
| get building by name | |
| Building | GetBuildingById (const uint _uId) |
| get building by id | |
| Creature | GetCreatureByName (const string&in _sName) |
| get creature by name | |
| Creature | GetCreatureById (const uint _uId) |
| get creature by id | |
| LogicObject | GetLogicObjectByName (const string&in _sName) |
| get logic object by name | |
| LogicObject | GetLogicObjectById (const uint _uId) |
| get logic object by id | |
| ResourceDeposit | GetResourceDepositByName (const string&in _sName) |
| get resource deposit by name | |
| ResourceDeposit | GetResourceDepositById (const uint _uId) |
| get resource deposit by id | |
| Entity | GetEntityById (const uint _uId) |
| get any entity (creature, building, etc.) by its id | |
| Entity[]@ | GetEntitiesByName (const string&in _sName) |
| get any entities with the given name. will return at most one entity of each type, as names must be unique within each entity type. | |
| Building[]@ | FindBuildingsByDescription (const uint8 _uFaction, const string&in _sDescriptionName) |
| find all buildings with the given description currently owned by the given faction. | |
| Building[]@ | FindBuildingsByType (const uint8 _uFaction, const EBuildingType _Type) |
| find all buildings of the given type currently owned by the given faction. | |
| Creature[]@ | FindCreaturesByDescription (const uint8 _uFaction, const string&in _sDescriptionName) |
| find all creatures with the given description currently owned by the given faction. | |
| Creature[]@ | FindCreaturesByType (const uint8 _uFaction, const ECreatureType _Type) |
| find all creatures of the given type currently owned by the given faction. | |
| void | TransferFactionAssets (const uint8 _SourceFaction, const uint8 _DestinationFaction) |
| transfer ownership of all buildings and units of _uSourceFaction to _uDestFaction | |
| void | DestroyFactionAssets (const uint8 _Faction) |
| destroy or kill all buildings and creatures belonging to the given faction | |
| void | DamageFactionAssets (const uint8 _Faction) |
| apply damage to all buildings and creatures belonging to the given faction | |
| void | SetFactionRelation (const uint8 _FactionA, const uint8 _FactionB, const string&in _sRelation) |
| set the relation between the two given factions. | |
| void | WinGame (const uint8 _Faction) |
| show the victory screen to the given faction | |
| void | LoseGame (const uint8 _Faction) |
| show the defeat screen to the given faction | |
| void | BlockNavMesh (const string&in _sName, const bool _bBlocked) |
| activate or deactivate the nav blocker with the given name | |
| void | ActivateSpawn (const string&in _sName, const bool _bActive) |
| activate the spawn of the given name | |
| void | ActivateAI (const uint8 _Faction) |
| activate an existing AI for the given faction | |
| void | ShowTutorial (const uint8 _Faction, const string&in _sTutorialName) |
| show the given tutorial, provided that it has not already been shown. | |
| void | ShowTutorial (const uint8 _Faction, const string&in _sTutorialName, const Entity&in _Target) |
| show the given tutorial, provided that it has not already been shown. | |
| void | ShowNotification (const uint8 _Faction, const string&in _sNotificationName, const Entity&in _Location) |
| show a one-off notification at the given location for the given faction. | |
| void | BeginNotification (const uint8 _Faction, const string&in _sNotificationName, const Entity&in _Location) |
| begin an ongoing notification at the given location for the given faction. | |
| void | EndNotification (const uint8 _Faction, const string&in _sNotificationName, const Entity&in _Location) |
| end an ongoing notification at the given location for the given faction. |