Script/HeroParty
From SF3
class HeroParty
An interface which can be used to interact with a player's hero characters.
Class Methods
void | AddItems (const string&in _sItemTechnicalName, const uint _uAmount) |
add an item to the hero party's inventory | |
void | RemoveItems (const string&in _sItemTechnicalName, const uint _uAmount) |
remove the given amount of the given item from the hero party's inventory | |
bool | HasItems (const string&in _sItemTechnicalName, const uint _uAmount) const |
check whether the hero party has at least _uAmount of the given item in their inventory | |
uint | GetItemAmount (const string&in _sItemTechnicalName) const |
get the number of items of the given type currently in the party inventory | |
void | AddGold (const uint _uAmount) |
add the given amount of gold coins to the party's coin pouch | |
uint | RemoveGold (const uint _uAmount) |
remove up to _uAmount of gold coins from the party's coin pouch (may be less if there is not enough available). returns actual amount removed. | |
bool | GetGold () const |
get current amount of gold in the party's coin pouch | |
bool | IsMember (const Creature&in _Creature) const |
check whether the given creature is currently a member of the hero party | |
void | AddMember (const Creature&in _Creature) |
add creature to hero party | |
void | RemoveMember (const Creature&in _Creature) |
remove creature from hero party | |
Creature[]@ | GetMembers () const |
get all current members of the party | |
bool | IsGathered (const bool _bShowGatherNotification) const |
check whether the hero party is currently gathered (if _bShowGatherNotification is true, a notification telling the player to gather their party will be shown) | |
bool | IsGathered (const Entity&in _Target, const bool _bShowGatherNotification) const |
check whether the hero party is currently gathered at the target's position.
(if _bShowGatherNotification is true, a notification telling the player to gather their party will be shown) | |
void | AddExperience (const uint _uAmount) |
award experience to the hero party | |
void | ModifyHeroAttribute (const Creature&in _Creature, const ECreatureAttribute _Attribute, const int8 _iValue) |
modify attribute of the given hero by the given value (note: this will only work when enough attribute points are available) | |
void | UnlockHeroAbility (const Creature&in _Creature, const string&in _sAbilityName) |
unlock the given ability for the given hero, provided the hero has enough ability points available | |
void | Stop () |
stop the entire hero party dead in their tracks. |