Script/Creature
From SF3
class Creature
Represents a reference to a creature in the game world.
Class Methods
| string | GetDescriptionName () const |
| get creature description name | |
| string | GetCreatureType () const |
| get creature type name | |
| int | GetCurrentHP () const |
| get current creature health | |
| int | GetMaxHP () const |
| get maximum creature health | |
| bool | IsPlayerControllable () const |
| can the creature be given commands by the player? | |
| void | SetPlayerControllable (const bool _bControllable) |
| set whether the creature can be controlled by the player | |
| bool | IsImmovable () const |
| can the creature be pushed around by others while idle? | |
| void | SetImmovable (const bool _bImmovable) |
| set whether the creature can be pushed around by others while idle (only valid until the creature gets another command). | |
| bool | Damage (const string&in _sDamageTypeName, const uint _uAmount) |
| damage the creature for _uAmount HP of the given damage type, returns true if killed | |
| void | Kill () |
| immediately kill the creature | |
| void | Stop (LevelReference@ _Level) |
| stop the creature dead in its tracks immediately. cancels any pending orders. | |
| void | FollowPath (LevelReference@ _Level, const string&in _sPathName, const bool _bForward, const bool _bQueued) |
| void | GoTo (LevelReference@ _Level, const Entity&in _Target, const uint _uMinDistance, const uint _uMaxDistance, const bool _bQueued) |
| make the creature walk to the given target | |
| bool | Interact (LevelReference@ _Level, const Entity&in _Target, const bool _bQueued) |
| make the creature interact with the given target | |
| bool | Talk (LevelReference@ _Level, const Entity&in _Target, const string&in _sContainerName, const string&in _sTopicName, const bool _bQueued) |
| make the creature talk to the given target | |
| bool | Shoutout (LevelReference@ _Level, const string&in _sContainerName, const string&in _sTopicName, const bool _bQueued) |
| make the creature talk to itself. | |
| void | DropItem (LevelReference@ _Level, const string&in _sItemName, const uint _uAmount) |
| drop the given item at the creature's feet | |
| Creature& | operator= (const Creature&in) |
| bool | operator== (const Creature&in) |
| bool | operator== (const Entity&in) |
| bool | Exists () const |
| uint | GetId () const |
| uint8 | GetFaction () const |
| void | SetFaction (const uint8 _Faction) |
| string | GetEntityType () const |
| bool | IsEnabled () const |
| void | Enable (const bool _bEnabled) |
| bool | IsInteractive () const |
| void | SetInteractive (const bool _bInteractive) |
| bool | CanBeAttacked () const |
| void | SetAttackable (const bool _bAttackable) |
| Entity | opImplConv () const |