Script/LogicCallbacks
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bool
TOnHeroPartyEvent
(
Creature
&in
_Creature
)
bool
TOnInventoryEvent
(const
string
&in
_sItemName
, const
uint
_uAmount
)
bool
TOnCreatureEvent
(
Creature
&in
_Creature
)
bool
TOnBuildingEvent
(
Building
&in
_Building
)
bool
TOnUIEvent
()
bool
TOnUIEntityEvent
(
Entity
&in
_Entity
)
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bool
TOnHeroPartyEvent
(
Creature
&in
_Creature
)
bool
TOnInventoryEvent
(const
string
&in
_sItemName
, const
uint
_uAmount
)
bool
TOnCreatureEvent
(
Creature
&in
_Creature
)
bool
TOnBuildingEvent
(
Building
&in
_Building
)
bool
TOnUIEvent
()
bool
TOnUIEntityEvent
(
Entity
&in
_Entity
)
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