Script/Sector
From SF3
class Sector
Represents an RTS sector in the game world.
Class Methods
| LevelReference@ | GetLevel () |
| get level in which the sector is located | |
| uint | GetIndex () const |
| get index of the sector | |
| uint8 | GetOwner () const |
| get current owner of the sector | |
| void | SetOwner (const uint8 _Faction) |
| set current owner of the sector | |
| uint | GetBaseSupply () const |
| get the supply (unit limit) provided by this sector | |
| void | SetBaseSupply (const uint _uBaseSupply) |
| set the supply (unit limit) provided by this sector | |
| bool | IsBlocked () const |
| check whether the sector can(not) be conquered | |
| void | SetBlocked (const bool _bBlocked) |
| set whether the sector is blocked from being conquered | |
| Building | GetMainBuilding () const |
| get current main building of the sector | |
| Building[]@ | GetBuildings () const |
| get all buildings in the given sector (may include buildings not controlled by the current sector owner!) | |
| bool | CreateMainBuilding (const uint8 _uOwner, const string&in _sDescriptionName, const bool _bCompleteInstant = false, const bool _bFailIfExisting = true) |
| create a specific main building in the center of this sector. returns true if the building was created successfully. | |
| bool | CreateCapital (const uint8 _uOwner, const bool _bCompleteInstant = false, const bool _bFailIfExisting = true) |
| create the faction's default town center in the center of this sector. returns true if the building was created successfully. | |
| bool | CreateExpansion (const uint8 _uOwner, const bool _bCompleteInstant = false, const bool _bFailIfExisting = true) |
| create the faction's default expansion building in the center of this sector. returns true if the building was created successfully. | |
| uint | GetTotalResourceAmount () const |
| get total amount of resources in this sector | |
| uint | GetResourceAmount (const string&in _sType) const |
| get amount of the given resource in this sector |