Script/QuestJournal
From SF3
class QuestJournal
Provides an interface to interact with the player's quest journal, access quest states, etc.
Class Methods
| bool | IsQuestActive (const string&in _sQuestName) const |
| is the given quest currently active (i.e. in the player's journal) | |
| void | ActivateQuest (const string&in _sQuestName, const bool _bActive = true) |
| activate or deactivate the given quest (start/cancel the quest) | |
| EQuestState | GetQuestState (const string&in _sQuestName) const |
| get current state of the given quest | |
| void | SetQuestState (const string&in _sQuestName, const EQuestState _State) |
| set the state of the given quest | |
| bool | IsTaskActive (const string&in _sQuestName, const string&in _sTaskName) const |
| is the given task currently active? | |
| void | ActivateTask (const string&in _sQuestName, const string&in _sTaskName, const bool _bActive = true) |
| activate or deactivate the given task | |
| EQuestState | GetTaskState (const string&in _sQuestName, const string&in _sTaskName) const |
| get current state of the given task | |
| void | SetTaskState (const string&in _sQuestName, const string&in _sTaskName, const EQuestState _State) |
| set the state of the given task | |
| void | NotifyQuestUpdate (const string&in _sQuestName, const string&in _sTaskName) |
| notify the user that the state of the given quest task has changed even though its logical state hasn't changed (NOTE: This will do nothing if the quest/task is not currently active) |