Script/Entity

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class Entity

Class Methods

Entity& operator= (const Entity&in)
bool operator== (const Entity&in)
Building opConv () const
Creature opConv () const
LogicObject opConv () const
ResourceDeposit opConv () const
bool Exists () const
uint GetId () const
uint8 GetFaction () const
void SetFaction (const uint8 _Faction)
string GetEntityType () const
bool IsEnabled () const
void Enable (const bool _bEnabled)
bool IsInteractive () const
void SetInteractive (const bool _bInteractive)
bool CanBeAttacked () const
void SetAttackable (const bool _bAttackable)

class Entity

Class Methods

Entity& operator= (const Entity&in)
bool operator== (const Entity&in)
Building opConv () const
Creature opConv () const
LogicObject opConv () const
ResourceDeposit opConv () const
bool Exists () const
uint GetId () const
uint8 GetFaction () const
void SetFaction (const uint8 _Faction)
string GetEntityType () const
bool IsEnabled () const
void Enable (const bool _bEnabled)
bool IsInteractive () const
void SetInteractive (const bool _bInteractive)
bool CanBeAttacked () const
void SetAttackable (const bool _bAttackable)