Difference between revisions of "Script/LevelBase"

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==== Weather Functions ====
 
==== Weather Functions ====
Functions for changing the weather.
+
The following functions are ONLY for testing, as it breaks the weather algorythm!
 
{| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7'
 
{| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7'
 
|-
 
|-
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings sunshine. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings sunshine''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings sunshine with fog. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings sunshine with fog''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings lighty overcast. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings lighty overcast''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings overcast. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings overcast''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy ocercast. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy ocercast''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings overcast with a flavour of thunder. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings overcast with a flavour of thunder''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings overcast with light rain. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings overcast with light rain''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings overcast with rain and thunder. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings overcast with rain and thunder''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light clouds. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light clouds''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light clouds with fog. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light clouds with fog''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light, windy clouds. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light, windy clouds''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings normal clouds. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings normal clouds''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings clouds with fog. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings clouds with fog''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings windy clouds. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings windy clouds''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy clouds. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy clouds''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy clouds with fog. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy clouds with fog''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy, windy clouds. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy, windy clouds''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light rain. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light rain''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings normal rain. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings normal rain''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy rain. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy rain''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
Line 451: Line 451:
 
|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light storm. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light storm''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings normal storm. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings normal storm''
 
|-
 
|-
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
 
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]  
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|-
 
|-
 
|
 
|
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy storm. Only use it for testing, as it breaks the weather algorythm!''
+
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy storm''
 
|}
 
|}

Revision as of 12:22, 30 June 2017

class LevelBase

Work in Progress

Class Methods

General Functions

Coming soon.

Hero Functions

Hero specific calls.

void PlayerHeroControlEnable ( )
Gives the player the full controls of his Hero Party back.
void PlayerHeroControlDisable ( )
Takes the full controls of Hero Party away.
void HeroBanterEnable ( )
Activates the Hero Bantern events again.
void HeroBanterDisable ( )
Deactivates that Hero Bantern events happen.
void HeroPartyGorTransformToOrc ( )
Manually transforms Gor the Changeling to his orc form.
void HeroPartyGorTransformToAnimal ( )
Manually transforms Gor the Changeling to his wolf form.

RTS Functions

Coming soon.


Sound & Music Functions

Functions for mainly starting specific musik tracks, or to trigger a specific sound.

void PlayTrack_HeroGor ( )
Play's the theme of the Hero Gor the Changeling
void PlayTrack_HeroIanna ( )
Play's the theme of the Hero Ianna the Singer
void PlayTrack_HeroIsgrimm ( )
Play's the theme of the Hero Isgrimm the Smith
void PlayTrack_HeroRohen ( )
Play's the theme of the Hero Rohen Tahir
void PlayTrack_HeroUndergast ( )
Play's the theme of the Hero Undergast the Weaver
void PlayTrack_HeroUram ( )
Play's the theme of the Hero Uram the Red
void PlayTrack_HeroYria ( )
Play's the theme of the Hero Yria of the Light
void PlayTrack_CharSentenza ( )
Play's the theme of the character Sentenza Noria
void PlayTrack_CharAngar ( )
Play's the theme of the Angar Arandir
void PlayTrack_CharRondar_1 ( )
Play's the theme of the Rondar Lacaine (Theme 1)
void PlayTrack_CharRondar_2 ( )
Play's the theme of the Rondar Lacaine (Theme 2)
void PlayTrack_CharRondar_combat ( )
Play's the combat theme of the Rondar Lacaine
void PlayTrack_CharAndrasSong_1 ( )
Play's the song from Andra, Version 1
void PlayTrack_CharAndrasSong_2 ( )
Play's the song from Andra, Version 2
void PlayTrack_CharAndrasSong_3 ( )
Play's the song from Andra, Version 3

Setting and combat music

void PlaySetting_ashlands ( )
Changes the global music setting so ashlands. Also resets combat music to normal
void PlaySetting_ashlands_low ( )
Changes the global music setting so ashlands. Also changes the combat music to low
void PlaySetting_ashlands_med ( )
Changes the global music setting so ashlands. Also changes the combat music to med
void PlaySetting_ashlands_high ( )
Changes the global music setting so ashlands. Also changes the combat music to high
void PlaySetting_desert ( )
Changes the global music setting so desert. Also resets combat music to normal
void PlaySetting_desert_low ( )
Changes the global music setting so desert. Also changes the combat music to low
void PlaySetting_desert_med ( )
Changes the global music setting so desert. Also changes the combat music to med
void PlaySetting_desert_high ( )
Changes the global music setting so desert. Also changes the combat music to high
void PlaySetting_grassland ( )
Changes the global music setting so grassland. Also resets combat music to normal
void PlaySetting_grassland_low ( )
Changes the global music setting so grassland. Also changes the combat music to low
void PlaySetting_grassland_med ( )
Changes the global music setting so grassland. Also changes the combat music to med
void PlaySetting_grassland_high ( )
Changes the global music setting so grassland. Also changes the combat music to high
void PlaySetting_jungle ( )
Changes the global music setting so jungle. Also resets combat music to normal
void PlaySetting_jungle_low ( )
Changes the global music setting so jungle. Also changes the combat music to low
void PlaySetting_jungle_med ( )
Changes the global music setting so jungle. Also changes the combat music to med
void PlaySetting_jungle_high ( )
Changes the global music setting so jungle. Also changes the combat music to high
void PlaySetting_mountains ( )
Changes the global music setting so mountains. Also resets combat music to normal
void PlaySetting_mountains_low ( )
Changes the global music setting so mountains. Also changes the combat music to low
void PlaySetting_mountains_med ( )
Changes the global music setting so mountains. Also changes the combat music to med
void PlaySetting_mountains_high ( )
Changes the global music setting so mountains. Also changes the combat music to high
void PlaySetting_swamp ( )
Changes the global music setting so swamp. Also resets combat music to normal
void PlaySetting_swamp_low ( )
Changes the global music setting so swamp. Also changes the combat music to low
void PlaySetting_swamp_med ( )
Changes the global music setting so swamp. Also changes the combat music to med
void PlaySetting_swamp_high ( )
Changes the global music setting so swamp. Also changes the combat music to high
void PlaySetting_dungeon ( )
Changes the global music setting so dungeon. Also resets combat music to normal

Sounds

void PlaySound_ItemReceived ( )
Play's the specific sound for receiving an item
void PlaySound_GenericStone ( )
Playing a generic stone sound
void PlaySound_GenericWater ( )
Playing a generic water sound

Weather Functions

The following functions are ONLY for testing, as it breaks the weather algorythm!

void Weather_sunshine ( )
Calls upon the weather gods and brings sunshine
void Weather_sunshineFoggy ( )
Calls upon the weather gods and brings sunshine with fog
void Weather_overcastLight ( )
Calls upon the weather gods and brings lighty overcast
void Weather_overcast ( )
Calls upon the weather gods and brings overcast
void Weather_overcastHeavy ( )
Calls upon the weather gods and brings heavy ocercast
void Weather_overcastThunder ( )
Calls upon the weather gods and brings overcast with a flavour of thunder
void Weather_overcastRainLight ( )
Calls upon the weather gods and brings overcast with light rain
void Weather_overcastStormyLight ( )
Calls upon the weather gods and brings overcast with rain and thunder
void Weather_cloudyLight ( )
Calls upon the weather gods and brings light clouds
void Weather_cloudyLightFoggy ( )
Calls upon the weather gods and brings light clouds with fog
void Weather_cloudyLightWindy ( )
Calls upon the weather gods and brings light, windy clouds
void Weather_cloudy ( )
Calls upon the weather gods and brings normal clouds
void Weather_cloudyFoggy ( )
Calls upon the weather gods and brings clouds with fog
void Weather_cloudyWindy ( )
Calls upon the weather gods and brings windy clouds
void Weather_cloudyHeavy ( )
Calls upon the weather gods and brings heavy clouds
void Weather_cloudyHeavyFoggy ( )
Calls upon the weather gods and brings heavy clouds with fog
void Weather_cloudyHeavyWindy ( )
Calls upon the weather gods and brings heavy, windy clouds
void Weather_rainLight ( )
Calls upon the weather gods and brings light rain
void Weather_rain ( )
Calls upon the weather gods and brings normal rain
void Weather_rainHeavy ( )
Calls upon the weather gods and brings heavy rain
void Weather_stormLight ( )
Calls upon the weather gods and brings light storm
void Weather_storm ( )
Calls upon the weather gods and brings normal storm
void Weather_stormHeavy ( )
Calls upon the weather gods and brings heavy storm

class LevelBase

Work in Progress

Class Methods

General Functions

Coming soon.

Hero Functions

Hero specific calls.

void PlayerHeroControlEnable ( )
Gives the player the full controls of his Hero Party back.
void PlayerHeroControlDisable ( )
Takes the full controls of Hero Party away.
void HeroBanterEnable ( )
Activates the Hero Bantern events again.
void HeroBanterDisable ( )
Deactivates that Hero Bantern events happen.
void HeroPartyGorTransformToOrc ( )
Manually transforms Gor the Changeling to his orc form.
void HeroPartyGorTransformToAnimal ( )
Manually transforms Gor the Changeling to his wolf form.

RTS Functions

Coming soon.


Sound & Music Functions

Functions for mainly starting specific musik tracks, or to trigger a specific sound.

void PlayTrack_HeroGor ( )
Play's the theme of the Hero Gor the Changeling
void PlayTrack_HeroIanna ( )
Play's the theme of the Hero Ianna the Singer
void PlayTrack_HeroIsgrimm ( )
Play's the theme of the Hero Isgrimm the Smith
void PlayTrack_HeroRohen ( )
Play's the theme of the Hero Rohen Tahir
void PlayTrack_HeroUndergast ( )
Play's the theme of the Hero Undergast the Weaver
void PlayTrack_HeroUram ( )
Play's the theme of the Hero Uram the Red
void PlayTrack_HeroYria ( )
Play's the theme of the Hero Yria of the Light
void PlayTrack_CharSentenza ( )
Play's the theme of the character Sentenza Noria
void PlayTrack_CharAngar ( )
Play's the theme of the Angar Arandir
void PlayTrack_CharRondar_1 ( )
Play's the theme of the Rondar Lacaine (Theme 1)
void PlayTrack_CharRondar_2 ( )
Play's the theme of the Rondar Lacaine (Theme 2)
void PlayTrack_CharRondar_combat ( )
Play's the combat theme of the Rondar Lacaine
void PlayTrack_CharAndrasSong_1 ( )
Play's the song from Andra, Version 1
void PlayTrack_CharAndrasSong_2 ( )
Play's the song from Andra, Version 2
void PlayTrack_CharAndrasSong_3 ( )
Play's the song from Andra, Version 3

Setting and combat music

void PlaySetting_ashlands ( )
Changes the global music setting so ashlands. Also resets combat music to normal
void PlaySetting_ashlands_low ( )
Changes the global music setting so ashlands. Also changes the combat music to low
void PlaySetting_ashlands_med ( )
Changes the global music setting so ashlands. Also changes the combat music to med
void PlaySetting_ashlands_high ( )
Changes the global music setting so ashlands. Also changes the combat music to high
void PlaySetting_desert ( )
Changes the global music setting so desert. Also resets combat music to normal
void PlaySetting_desert_low ( )
Changes the global music setting so desert. Also changes the combat music to low
void PlaySetting_desert_med ( )
Changes the global music setting so desert. Also changes the combat music to med
void PlaySetting_desert_high ( )
Changes the global music setting so desert. Also changes the combat music to high
void PlaySetting_grassland ( )
Changes the global music setting so grassland. Also resets combat music to normal
void PlaySetting_grassland_low ( )
Changes the global music setting so grassland. Also changes the combat music to low
void PlaySetting_grassland_med ( )
Changes the global music setting so grassland. Also changes the combat music to med
void PlaySetting_grassland_high ( )
Changes the global music setting so grassland. Also changes the combat music to high
void PlaySetting_jungle ( )
Changes the global music setting so jungle. Also resets combat music to normal
void PlaySetting_jungle_low ( )
Changes the global music setting so jungle. Also changes the combat music to low
void PlaySetting_jungle_med ( )
Changes the global music setting so jungle. Also changes the combat music to med
void PlaySetting_jungle_high ( )
Changes the global music setting so jungle. Also changes the combat music to high
void PlaySetting_mountains ( )
Changes the global music setting so mountains. Also resets combat music to normal
void PlaySetting_mountains_low ( )
Changes the global music setting so mountains. Also changes the combat music to low
void PlaySetting_mountains_med ( )
Changes the global music setting so mountains. Also changes the combat music to med
void PlaySetting_mountains_high ( )
Changes the global music setting so mountains. Also changes the combat music to high
void PlaySetting_swamp ( )
Changes the global music setting so swamp. Also resets combat music to normal
void PlaySetting_swamp_low ( )
Changes the global music setting so swamp. Also changes the combat music to low
void PlaySetting_swamp_med ( )
Changes the global music setting so swamp. Also changes the combat music to med
void PlaySetting_swamp_high ( )
Changes the global music setting so swamp. Also changes the combat music to high
void PlaySetting_dungeon ( )
Changes the global music setting so dungeon. Also resets combat music to normal

Sounds

void PlaySound_ItemReceived ( )
Play's the specific sound for receiving an item
void PlaySound_GenericStone ( )
Playing a generic stone sound
void PlaySound_GenericWater ( )
Playing a generic water sound

Weather Functions

Functions for changing the weather.

void Weather_sunshine ( )
Calls upon the weather gods and brings sunshine. Only use it for testing, as it breaks the weather algorythm!
void Weather_sunshineFoggy ( )
Calls upon the weather gods and brings sunshine with fog. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastLight ( )
Calls upon the weather gods and brings lighty overcast. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcast ( )
Calls upon the weather gods and brings overcast. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastHeavy ( )
Calls upon the weather gods and brings heavy ocercast. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastThunder ( )
Calls upon the weather gods and brings overcast with a flavour of thunder. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastRainLight ( )
Calls upon the weather gods and brings overcast with light rain. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastStormyLight ( )
Calls upon the weather gods and brings overcast with rain and thunder. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyLight ( )
Calls upon the weather gods and brings light clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyLightFoggy ( )
Calls upon the weather gods and brings light clouds with fog. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyLightWindy ( )
Calls upon the weather gods and brings light, windy clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudy ( )
Calls upon the weather gods and brings normal clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyFoggy ( )
Calls upon the weather gods and brings clouds with fog. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyWindy ( )
Calls upon the weather gods and brings windy clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyHeavy ( )
Calls upon the weather gods and brings heavy clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyHeavyFoggy ( )
Calls upon the weather gods and brings heavy clouds with fog. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyHeavyWindy ( )
Calls upon the weather gods and brings heavy, windy clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_rainLight ( )
Calls upon the weather gods and brings light rain. Only use it for testing, as it breaks the weather algorythm!
void Weather_rain ( )
Calls upon the weather gods and brings normal rain. Only use it for testing, as it breaks the weather algorythm!
void Weather_rainHeavy ( )
Calls upon the weather gods and brings heavy rain. Only use it for testing, as it breaks the weather algorythm!
void Weather_stormLight ( )
Calls upon the weather gods and brings light storm. Only use it for testing, as it breaks the weather algorythm!
void Weather_storm ( )
Calls upon the weather gods and brings normal storm. Only use it for testing, as it breaks the weather algorythm!
void Weather_stormHeavy ( )
Calls upon the weather gods and brings heavy storm. Only use it for testing, as it breaks the weather algorythm!