Difference between revisions of "Script/LevelBase"

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| style = 'color: #505050; line-height: 0.5;' |''Playing a generic water sound''
 
| style = 'color: #505050; line-height: 0.5;' |''Playing a generic water sound''
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|}
 +
 +
==== Weather Functions ====
 +
Functions for changing the weather.
 +
{| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7'
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|-
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
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| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_sunshine''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings sunshine. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
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| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_sunshineFoggy''' ( )
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|-
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|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings sunshine with fog. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
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| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_overcastLight''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings lighty overcast. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
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| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_overcast''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings overcast. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_overcastHeavy''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy ocercast. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_overcastThunder''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings overcast with a flavour of thunder. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_overcastRainLight''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings overcast with light rain. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_overcastStormyLight''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings overcast with rain and thunder. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_cloudyLight''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light clouds. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_cloudyLightFoggy''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light clouds with fog. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_cloudyLightWindy''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light, windy clouds. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_cloudy''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings normal clouds. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_cloudyFoggy''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings clouds with fog. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_cloudyWindy''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings windy clouds. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_cloudyHeavy''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy clouds. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_cloudyHeavyFoggy''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy clouds with fog. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_cloudyHeavyWindy''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy, windy clouds. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_rainLight''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light rain. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_rain''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings normal rain. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_rainHeavy''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy rain. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_stormLight''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings light storm. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_storm''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings normal storm. Only use it for testing, as it breaks the weather algorythm!''
 +
|-
 +
| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
 +
| style='color: black; width: 90%; line-height: 1.0;' | '''Weather_stormHeavy''' ( )
 +
|-
 +
|
 +
| style = 'color: #505050; line-height: 0.5;' |''Calls upon the weather gods and brings heavy storm. Only use it for testing, as it breaks the weather algorythm!''
 
|}
 
|}

Revision as of 12:19, 30 June 2017

class LevelBase

Work in Progress

Class Methods

General Functions

Coming soon.

Hero Functions

Hero specific calls.

void PlayerHeroControlEnable ( )
Gives the player the full controls of his Hero Party back.
void PlayerHeroControlDisable ( )
Takes the full controls of Hero Party away.
void HeroBanterEnable ( )
Activates the Hero Bantern events again.
void HeroBanterDisable ( )
Deactivates that Hero Bantern events happen.
void HeroPartyGorTransformToOrc ( )
Manually transforms Gor the Changeling to his orc form.
void HeroPartyGorTransformToAnimal ( )
Manually transforms Gor the Changeling to his wolf form.

RTS Functions

Coming soon.


Sound & Music Functions

Functions for mainly starting specific musik tracks, or to trigger a specific sound.

void PlayTrack_HeroGor ( )
Play's the theme of the Hero Gor the Changeling
void PlayTrack_HeroIanna ( )
Play's the theme of the Hero Ianna the Singer
void PlayTrack_HeroIsgrimm ( )
Play's the theme of the Hero Isgrimm the Smith
void PlayTrack_HeroRohen ( )
Play's the theme of the Hero Rohen Tahir
void PlayTrack_HeroUndergast ( )
Play's the theme of the Hero Undergast the Weaver
void PlayTrack_HeroUram ( )
Play's the theme of the Hero Uram the Red
void PlayTrack_HeroYria ( )
Play's the theme of the Hero Yria of the Light
void PlayTrack_CharSentenza ( )
Play's the theme of the character Sentenza Noria
void PlayTrack_CharAngar ( )
Play's the theme of the Angar Arandir
void PlayTrack_CharRondar_1 ( )
Play's the theme of the Rondar Lacaine (Theme 1)
void PlayTrack_CharRondar_2 ( )
Play's the theme of the Rondar Lacaine (Theme 2)
void PlayTrack_CharRondar_combat ( )
Play's the combat theme of the Rondar Lacaine
void PlayTrack_CharAndrasSong_1 ( )
Play's the song from Andra, Version 1
void PlayTrack_CharAndrasSong_2 ( )
Play's the song from Andra, Version 2
void PlayTrack_CharAndrasSong_3 ( )
Play's the song from Andra, Version 3

Setting and combat music

void PlaySetting_ashlands ( )
Changes the global music setting so ashlands. Also resets combat music to normal
void PlaySetting_ashlands_low ( )
Changes the global music setting so ashlands. Also changes the combat music to low
void PlaySetting_ashlands_med ( )
Changes the global music setting so ashlands. Also changes the combat music to med
void PlaySetting_ashlands_high ( )
Changes the global music setting so ashlands. Also changes the combat music to high
void PlaySetting_desert ( )
Changes the global music setting so desert. Also resets combat music to normal
void PlaySetting_desert_low ( )
Changes the global music setting so desert. Also changes the combat music to low
void PlaySetting_desert_med ( )
Changes the global music setting so desert. Also changes the combat music to med
void PlaySetting_desert_high ( )
Changes the global music setting so desert. Also changes the combat music to high
void PlaySetting_grassland ( )
Changes the global music setting so grassland. Also resets combat music to normal
void PlaySetting_grassland_low ( )
Changes the global music setting so grassland. Also changes the combat music to low
void PlaySetting_grassland_med ( )
Changes the global music setting so grassland. Also changes the combat music to med
void PlaySetting_grassland_high ( )
Changes the global music setting so grassland. Also changes the combat music to high
void PlaySetting_jungle ( )
Changes the global music setting so jungle. Also resets combat music to normal
void PlaySetting_jungle_low ( )
Changes the global music setting so jungle. Also changes the combat music to low
void PlaySetting_jungle_med ( )
Changes the global music setting so jungle. Also changes the combat music to med
void PlaySetting_jungle_high ( )
Changes the global music setting so jungle. Also changes the combat music to high
void PlaySetting_mountains ( )
Changes the global music setting so mountains. Also resets combat music to normal
void PlaySetting_mountains_low ( )
Changes the global music setting so mountains. Also changes the combat music to low
void PlaySetting_mountains_med ( )
Changes the global music setting so mountains. Also changes the combat music to med
void PlaySetting_mountains_high ( )
Changes the global music setting so mountains. Also changes the combat music to high
void PlaySetting_swamp ( )
Changes the global music setting so swamp. Also resets combat music to normal
void PlaySetting_swamp_low ( )
Changes the global music setting so swamp. Also changes the combat music to low
void PlaySetting_swamp_med ( )
Changes the global music setting so swamp. Also changes the combat music to med
void PlaySetting_swamp_high ( )
Changes the global music setting so swamp. Also changes the combat music to high
void PlaySetting_dungeon ( )
Changes the global music setting so dungeon. Also resets combat music to normal

Sounds

void PlaySound_ItemReceived ( )
Play's the specific sound for receiving an item
void PlaySound_GenericStone ( )
Playing a generic stone sound
void PlaySound_GenericWater ( )
Playing a generic water sound

Weather Functions

Functions for changing the weather.

void Weather_sunshine ( )
Calls upon the weather gods and brings sunshine. Only use it for testing, as it breaks the weather algorythm!
void Weather_sunshineFoggy ( )
Calls upon the weather gods and brings sunshine with fog. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastLight ( )
Calls upon the weather gods and brings lighty overcast. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcast ( )
Calls upon the weather gods and brings overcast. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastHeavy ( )
Calls upon the weather gods and brings heavy ocercast. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastThunder ( )
Calls upon the weather gods and brings overcast with a flavour of thunder. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastRainLight ( )
Calls upon the weather gods and brings overcast with light rain. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastStormyLight ( )
Calls upon the weather gods and brings overcast with rain and thunder. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyLight ( )
Calls upon the weather gods and brings light clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyLightFoggy ( )
Calls upon the weather gods and brings light clouds with fog. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyLightWindy ( )
Calls upon the weather gods and brings light, windy clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudy ( )
Calls upon the weather gods and brings normal clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyFoggy ( )
Calls upon the weather gods and brings clouds with fog. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyWindy ( )
Calls upon the weather gods and brings windy clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyHeavy ( )
Calls upon the weather gods and brings heavy clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyHeavyFoggy ( )
Calls upon the weather gods and brings heavy clouds with fog. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyHeavyWindy ( )
Calls upon the weather gods and brings heavy, windy clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_rainLight ( )
Calls upon the weather gods and brings light rain. Only use it for testing, as it breaks the weather algorythm!
void Weather_rain ( )
Calls upon the weather gods and brings normal rain. Only use it for testing, as it breaks the weather algorythm!
void Weather_rainHeavy ( )
Calls upon the weather gods and brings heavy rain. Only use it for testing, as it breaks the weather algorythm!
void Weather_stormLight ( )
Calls upon the weather gods and brings light storm. Only use it for testing, as it breaks the weather algorythm!
void Weather_storm ( )
Calls upon the weather gods and brings normal storm. Only use it for testing, as it breaks the weather algorythm!
void Weather_stormHeavy ( )
Calls upon the weather gods and brings heavy storm. Only use it for testing, as it breaks the weather algorythm!

class LevelBase

Work in Progress

Class Methods

General Functions

Coming soon.

Hero Functions

Hero specific calls.

void PlayerHeroControlEnable ( )
Gives the player the full controls of his Hero Party back.
void PlayerHeroControlDisable ( )
Takes the full controls of Hero Party away.
void HeroBanterEnable ( )
Activates the Hero Bantern events again.
void HeroBanterDisable ( )
Deactivates that Hero Bantern events happen.
void HeroPartyGorTransformToOrc ( )
Manually transforms Gor the Changeling to his orc form.
void HeroPartyGorTransformToAnimal ( )
Manually transforms Gor the Changeling to his wolf form.

RTS Functions

Coming soon.


Sound & Music Functions

Functions for mainly starting specific musik tracks, or to trigger a specific sound.

void PlayTrack_HeroGor ( )
Play's the theme of the Hero Gor the Changeling
void PlayTrack_HeroIanna ( )
Play's the theme of the Hero Ianna the Singer
void PlayTrack_HeroIsgrimm ( )
Play's the theme of the Hero Isgrimm the Smith
void PlayTrack_HeroRohen ( )
Play's the theme of the Hero Rohen Tahir
void PlayTrack_HeroUndergast ( )
Play's the theme of the Hero Undergast the Weaver
void PlayTrack_HeroUram ( )
Play's the theme of the Hero Uram the Red
void PlayTrack_HeroYria ( )
Play's the theme of the Hero Yria of the Light
void PlayTrack_CharSentenza ( )
Play's the theme of the character Sentenza Noria
void PlayTrack_CharAngar ( )
Play's the theme of the Angar Arandir
void PlayTrack_CharRondar_1 ( )
Play's the theme of the Rondar Lacaine (Theme 1)
void PlayTrack_CharRondar_2 ( )
Play's the theme of the Rondar Lacaine (Theme 2)
void PlayTrack_CharRondar_combat ( )
Play's the combat theme of the Rondar Lacaine
void PlayTrack_CharAndrasSong_1 ( )
Play's the song from Andra, Version 1
void PlayTrack_CharAndrasSong_2 ( )
Play's the song from Andra, Version 2
void PlayTrack_CharAndrasSong_3 ( )
Play's the song from Andra, Version 3

Setting and combat music

void PlaySetting_ashlands ( )
Changes the global music setting so ashlands. Also resets combat music to normal
void PlaySetting_ashlands_low ( )
Changes the global music setting so ashlands. Also changes the combat music to low
void PlaySetting_ashlands_med ( )
Changes the global music setting so ashlands. Also changes the combat music to med
void PlaySetting_ashlands_high ( )
Changes the global music setting so ashlands. Also changes the combat music to high
void PlaySetting_desert ( )
Changes the global music setting so desert. Also resets combat music to normal
void PlaySetting_desert_low ( )
Changes the global music setting so desert. Also changes the combat music to low
void PlaySetting_desert_med ( )
Changes the global music setting so desert. Also changes the combat music to med
void PlaySetting_desert_high ( )
Changes the global music setting so desert. Also changes the combat music to high
void PlaySetting_grassland ( )
Changes the global music setting so grassland. Also resets combat music to normal
void PlaySetting_grassland_low ( )
Changes the global music setting so grassland. Also changes the combat music to low
void PlaySetting_grassland_med ( )
Changes the global music setting so grassland. Also changes the combat music to med
void PlaySetting_grassland_high ( )
Changes the global music setting so grassland. Also changes the combat music to high
void PlaySetting_jungle ( )
Changes the global music setting so jungle. Also resets combat music to normal
void PlaySetting_jungle_low ( )
Changes the global music setting so jungle. Also changes the combat music to low
void PlaySetting_jungle_med ( )
Changes the global music setting so jungle. Also changes the combat music to med
void PlaySetting_jungle_high ( )
Changes the global music setting so jungle. Also changes the combat music to high
void PlaySetting_mountains ( )
Changes the global music setting so mountains. Also resets combat music to normal
void PlaySetting_mountains_low ( )
Changes the global music setting so mountains. Also changes the combat music to low
void PlaySetting_mountains_med ( )
Changes the global music setting so mountains. Also changes the combat music to med
void PlaySetting_mountains_high ( )
Changes the global music setting so mountains. Also changes the combat music to high
void PlaySetting_swamp ( )
Changes the global music setting so swamp. Also resets combat music to normal
void PlaySetting_swamp_low ( )
Changes the global music setting so swamp. Also changes the combat music to low
void PlaySetting_swamp_med ( )
Changes the global music setting so swamp. Also changes the combat music to med
void PlaySetting_swamp_high ( )
Changes the global music setting so swamp. Also changes the combat music to high
void PlaySetting_dungeon ( )
Changes the global music setting so dungeon. Also resets combat music to normal

Sounds

void PlaySound_ItemReceived ( )
Play's the specific sound for receiving an item
void PlaySound_GenericStone ( )
Playing a generic stone sound
void PlaySound_GenericWater ( )
Playing a generic water sound

Weather Functions

Functions for changing the weather.

void Weather_sunshine ( )
Calls upon the weather gods and brings sunshine. Only use it for testing, as it breaks the weather algorythm!
void Weather_sunshineFoggy ( )
Calls upon the weather gods and brings sunshine with fog. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastLight ( )
Calls upon the weather gods and brings lighty overcast. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcast ( )
Calls upon the weather gods and brings overcast. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastHeavy ( )
Calls upon the weather gods and brings heavy ocercast. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastThunder ( )
Calls upon the weather gods and brings overcast with a flavour of thunder. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastRainLight ( )
Calls upon the weather gods and brings overcast with light rain. Only use it for testing, as it breaks the weather algorythm!
void Weather_overcastStormyLight ( )
Calls upon the weather gods and brings overcast with rain and thunder. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyLight ( )
Calls upon the weather gods and brings light clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyLightFoggy ( )
Calls upon the weather gods and brings light clouds with fog. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyLightWindy ( )
Calls upon the weather gods and brings light, windy clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudy ( )
Calls upon the weather gods and brings normal clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyFoggy ( )
Calls upon the weather gods and brings clouds with fog. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyWindy ( )
Calls upon the weather gods and brings windy clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyHeavy ( )
Calls upon the weather gods and brings heavy clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyHeavyFoggy ( )
Calls upon the weather gods and brings heavy clouds with fog. Only use it for testing, as it breaks the weather algorythm!
void Weather_cloudyHeavyWindy ( )
Calls upon the weather gods and brings heavy, windy clouds. Only use it for testing, as it breaks the weather algorythm!
void Weather_rainLight ( )
Calls upon the weather gods and brings light rain. Only use it for testing, as it breaks the weather algorythm!
void Weather_rain ( )
Calls upon the weather gods and brings normal rain. Only use it for testing, as it breaks the weather algorythm!
void Weather_rainHeavy ( )
Calls upon the weather gods and brings heavy rain. Only use it for testing, as it breaks the weather algorythm!
void Weather_stormLight ( )
Calls upon the weather gods and brings light storm. Only use it for testing, as it breaks the weather algorythm!
void Weather_storm ( )
Calls upon the weather gods and brings normal storm. Only use it for testing, as it breaks the weather algorythm!
void Weather_stormHeavy ( )
Calls upon the weather gods and brings heavy storm. Only use it for testing, as it breaks the weather algorythm!