Difference between revisions of "Script/QuestJournal"

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| style = 'color: #505050; line-height: 0.5;' |''set the state of the given task''
 
| style = 'color: #505050; line-height: 0.5;' |''set the state of the given task''
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| style='color: blue; width: 10%; text-align:right;line-height: 0.8;' | [[../BasicDataTypes|void]]
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| style='color: black; width: 90%; line-height: 1.0;' | '''NotifyQuestUpdate''' (const [[../BasicDataTypes|string]]&in ''_sQuestName'', const [[../BasicDataTypes|string]]&in ''_sTaskName'')
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| style = 'color: #505050; line-height: 1.0;' |''notify the user that the state of the given quest task has changed even though its logical state hasn't changed (NOTE: This will do nothing if the quest/task is not currently active)''
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Latest revision as of 10:51, 20 October 2017

class QuestJournal

Provides an interface to interact with the player's quest journal, access quest states, etc.

Class Methods

bool IsQuestActive (const string&in _sQuestName) const
is the given quest currently active (i.e. in the player's journal)
void ActivateQuest (const string&in _sQuestName, const bool _bActive = true)
activate or deactivate the given quest (start/cancel the quest)
EQuestState GetQuestState (const string&in _sQuestName) const
get current state of the given quest
void SetQuestState (const string&in _sQuestName, const EQuestState _State)
set the state of the given quest
bool IsTaskActive (const string&in _sQuestName, const string&in _sTaskName) const
is the given task currently active?
void ActivateTask (const string&in _sQuestName, const string&in _sTaskName, const bool _bActive = true)
activate or deactivate the given task
EQuestState GetTaskState (const string&in _sQuestName, const string&in _sTaskName) const
get current state of the given task
void SetTaskState (const string&in _sQuestName, const string&in _sTaskName, const EQuestState _State)
set the state of the given task
void NotifyQuestUpdate (const string&in _sQuestName, const string&in _sTaskName)
notify the user that the state of the given quest task has changed even though its logical state hasn't changed (NOTE: This will do nothing if the quest/task is not currently active)

class QuestJournal

Provides an interface to interact with the player's quest journal, access quest states, etc.

Class Methods

bool IsQuestActive (const string&in _sQuestName) const
is the given quest currently active (i.e. in the player's journal)
void ActivateQuest (const string&in _sQuestName, const bool _bActive = true)
activate or deactivate the given quest (start/cancel the quest)
EQuestState GetQuestState (const string&in _sQuestName) const
get current state of the given quest
void SetQuestState (const string&in _sQuestName, const EQuestState _State)
set the state of the given quest
bool IsTaskActive (const string&in _sQuestName, const string&in _sTaskName) const
is the given task currently active?
void ActivateTask (const string&in _sQuestName, const string&in _sTaskName, const bool _bActive = true)
activate or deactivate the given task
EQuestState GetTaskState (const string&in _sQuestName, const string&in _sTaskName) const
get current state of the given task
void SetTaskState (const string&in _sQuestName, const string&in _sTaskName, const EQuestState _State)
set the state of the given task