Script/QuestJournal

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class QuestJournal

Provides an interface to interact with the player's quest journal, access quest states, etc.

Class Methods

bool IsQuestActive (const string&in _sQuestName) const
is the given quest currently active (i.e. in the player's journal)
void ActivateQuest (const string&in _sQuestName, const bool _bActive = true)
activate or deactivate the given quest (start/cancel the quest)
EQuestState GetQuestState (const string&in _sQuestName) const
get current state of the given quest
void SetQuestState (const string&in _sQuestName, const EQuestState _State)
set the state of the given quest
bool IsTaskActive (const string&in _sQuestName, const string&in _sTaskName) const
is the given task currently active?
void ActivateTask (const string&in _sQuestName, const string&in _sTaskName, const bool _bActive = true)
activate or deactivate the given task
EQuestState GetTaskState (const string&in _sQuestName, const string&in _sTaskName) const
get current state of the given task
void SetTaskState (const string&in _sQuestName, const string&in _sTaskName, const EQuestState _State)
set the state of the given task

class QuestJournal

Provides an interface to interact with the player's quest journal, access quest states, etc.

Class Methods

bool IsQuestActive (const string&in _sQuestName) const
is the given quest currently active (i.e. in the player's journal)
void ActivateQuest (const string&in _sQuestName, const bool _bActive = true)
activate or deactivate the given quest (start/cancel the quest)
EQuestState GetQuestState (const string&in _sQuestName) const
get current state of the given quest
void SetQuestState (const string&in _sQuestName, const EQuestState _State)
set the state of the given quest
bool IsTaskActive (const string&in _sQuestName, const string&in _sTaskName) const
is the given task currently active?
void ActivateTask (const string&in _sQuestName, const string&in _sTaskName, const bool _bActive = true)
activate or deactivate the given task
EQuestState GetTaskState (const string&in _sQuestName, const string&in _sTaskName) const
get current state of the given task
void SetTaskState (const string&in _sQuestName, const string&in _sTaskName, const EQuestState _State)
set the state of the given task