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Return to Script/ResourceDeposit.

class ResourceDeposit

Class Methods

string GetResourceType () const
uint GetCurrent () const
uint GetCapacity () const
uint AddResources (const uint _uAmount)
uint RemoveResources (const uint _uAmount)
ResourceDeposit& operator= (const ResourceDeposit&in)
bool operator== (const ResourceDeposit&in)
bool operator== (const Entity&in)
bool Exists () const
uint GetId () const
uint8 GetFaction () const
void SetFaction (const uint8 _Faction)
string GetEntityType () const
bool IsEnabled () const
void Enable (const bool _bEnabled)
bool IsInteractive () const
void SetInteractive (const bool _bInteractive)
bool CanBeAttacked () const
void SetAttackable (const bool _bAttackable)
Entity opImplConv () const