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Return to Script/Sector.
Represents an RTS sector in the game world.
|get level in which the sector is located|
|uint||GetIndex () const|
|get index of the sector|
|uint8||GetOwner () const|
|get current owner of the sector|
|void||SetOwner (const uint8 _Faction)|
|set current owner of the sector|
|uint||GetBaseSupply () const|
|get the supply (unit limit) provided by this sector|
|void||SetBaseSupply (const uint _uBaseSupply)|
|set the supply (unit limit) provided by this sector|
|bool||IsBlocked () const|
|check whether the sector can(not) be conquered|
|void||SetBlocked (const bool _bBlocked)|
|set whether the sector is blocked from being conquered|
|Building||GetMainBuilding () const|
|get current main building of the sector|
|Building@||GetBuildings () const|
|get all buildings in the given sector (may include buildings not controlled by the current sector owner!)|
|uint||GetTotalResourceAmount () const|
|get total amount of resources in this sector|
|uint||GetResourceAmount (const string&in _sType) const|
|get amount of the given resource in this sector|