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Return to Script/WeatherReference.

class WeatherReference

A script which handles the weather.

Class Methods

float GetWorldTime () const
get the absolute time in seconds that has passed since the level has started
void RestoreDefaultWeather ()
restore weather settings to default
float GetShadowStrength () const
get current shadow strength
float GetDefaultShadowStrength () const
get default shadow strength
void SetShadowStrength (const float _fValue)
set shadow strength
float GetRoughness () const
get current roughness
float GetDefaultRoughness () const
get default roughness
void SetRoughness (const float _fValue)
set roughness
float GetViewDependentRoughness () const
get current view dependent roughness
float GetDefaultViewDependentRoughness () const
get default view dependent roughness
void SetViewDependentRoughness (const float _fValue)
set view dependent roughness
float GetButtScale () const
get current butt scale
float GetDefaultButtScale () const
get default butt scale
void SetButtScale (const float _fValue)
set butt scale
float GetButtDensity () const
get current butt density
float GetDefaultButtDensity () const
get default butt density
void SetButtDensity (const float _fValue)
set butt scale
float GetButtStrength () const
get current butt strength
float GetDefaultButtStrength () const
get default butt strength
void SetButtStrength (const float _fValue)
set butt strength
void GetButtLayerSpeedA (float&out _fOutX, float&out _fOutZ) const
get current butt speed for layer A
void GetDefaultButtLayerSpeedA (float&out _fOutX, float&out _fOutZ) const
get default butt speed for layer A
void SetButtLayerSpeedA (const float _fX, const float _fZ)
set butt speed for layer A
void GetButtLayerSpeedB (float&out _fOutX, float&out _fOutZ) const
get current butt speed for layer B
void GetDefaultButtLayerSpeedB (float&out _fOutX, float&out _fOutZ) const
get default butt speed for layer B
void SetButtLayerSpeedB (const float _fX, const float _fZ)
set butt speed for layer B
bool IsRainEnabled () const
is rain currently enabled?
bool IsRainEnabledByDefault () const
is rain enabled by default?
void EnableRain (const bool _bEnabled)
enable or disable rain
float GetRainIntensity () const
get current rain intensity
float GetDefaultRainIntensity () const
get default rain intensity
void SetRainIntensity (const float _fValue)
set rain intensity