Difference between revisions of "Script/World"

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(Created page with "==class World== (Script Name: @c World) The main interface for interacting with the level the player is currently in. === Class Methods === {| border='0' style ='border:solid...")
 
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==class World==
 
==class World==
(Script Name: @c World) The main interface for interacting with the level the player is currently in.
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The main interface for interacting with the level the player is currently in.
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=== Class Methods ===
 
=== Class Methods ===
 
{| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7'
 
{| border='0' style ='border:solid 1px #eeeedd; color: black; width: 1200px;background-color: #ffffcc;' cellspacing='0' cellpadding='7'

Revision as of 09:02, 1 September 2016

class World

The main interface for interacting with the level the player is currently in.

Class Methods

void EnableDialogueTopic (const string&in _sContainerName, const string&in _sTopicName, const bool _bEnabled)
get the random number generator
void BlockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName)
disable a dialogue topic node
void UnblockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName)
enable a dialogue topic node

class World

The main interface for interacting with the level the player is currently in.

Class Methods

void EnableDialogueTopic (const string&in _sContainerName, const string&in _sTopicName, const bool _bEnabled)
get the random number generator
void BlockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName)
disable a dialogue topic node
void UnblockDialogueTopicNode (const string&in _sContainerName, const string&in _sNodeName)
enable a dialogue topic node