Difference between revisions of "Scripting"

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Project specific enums: [[Script/LogicEnums]]
 
Project specific enums: [[Script/LogicEnums]]
 
=== Data and bin_win32 ===
 
 
So ya sick of copy pasting your changed Level.as from bin_win32 to data? You wanna change this boring part of yur life an' wanna spice it up? <br />
 
I've got just the right thing for ya!
 
 
<code>
 
@echo off<br />
 
echo ------------------------------------------------------------------------------<br />
 
echo --- Coyping changed Level.as files. ------------------------------------------<br />
 
echo ------------------------------------------------------------------------------<br />
 
echo.<br />
 
xcopy D:\directory\sf3\root\bin_win32\configs\levels\*.as D:\directory\sf3\root\data\configs\levels /f /d /s <br />
 
echo.<br />
 
echo ------------------------------------------------------------------------------<br />
 
pause<br />
 
exit
 
</code>
 
 
Simply make yuself a .bat file with this, insert the correct directory and have a gread an' awesome life! <br />
 
Yur welcome fella, and hav a nice day!
 
 
== Classes & Important Notes ==
 
 
=== Class structure ===
 
* LevelBase.as
 
* LevelBase_Gameplay.as
 
* Level.as
 
 
* WeatherBase
 
* Weather
 
 
 
=== Creatures ===
 
Coming soon ...
 
* Characters
 
* Generic Characters
 
* Mobs
 
* RTS Units
 
** RTS Workers, Note: they can't be teleported.
 
 
=== Buildings ===
 
Coming soon ...
 
* Placed buildings
 
* RTS Buildings
 
 
=== LogicObjects ===
 
Coming soon ...
 
* PhysicBlocker
 
* Switch
 
* Map / Spots
 
* Map Transtition
 
** note: To fully disable a map transition it needs to be enabled/disabled
 
  
 
== List of all pages ==
 
== List of all pages ==
  
 
{{Special:PrefixIndex/Script/}}
 
{{Special:PrefixIndex/Script/}}

Latest revision as of 21:45, 8 February 2018

Starting

When this is your first time here: Script/InitialSetup

Coming more soon...

Debug Commands

Coming soon ...

Debug Console

Coming soon ...

Datatypes

Usable datatypes: Script/BasicDataTypes

Project specific enums: Script/LogicEnums

List of all pages

Starting

When this is your first time here: Script/InitialSetup

Coming more soon...

Debug Commands

Coming soon ...

Debug Console

Coming soon ...

Datatypes

Usable datatypes: Script/BasicDataTypes

Project specific enums: Script/LogicEnums

Data and bin_win32

So ya sick of copy pasting your changed Level.as from bin_win32 to data? You wanna change this boring part of yur life an' wanna spice it up?
I've got just the right thing for ya!

@echo off
echo ------------------------------------------------------------------------------
echo --- Coyping changed Level.as files. ------------------------------------------
echo ------------------------------------------------------------------------------
echo.
xcopy D:\directory\sf3\root\bin_win32\configs\levels\*.as D:\directory\sf3\root\data\configs\levels /f /d /s
echo.
echo ------------------------------------------------------------------------------
pause
exit

Simply make yuself a .bat file with this, insert the correct directory and have a gread an' awesome life!
Yur welcome fella, and hav a nice day!

Classes & Important Notes

Class structure

  • LevelBase.as
  • LevelBase_Gameplay.as
  • Level.as
  • WeatherBase
  • Weather


Creatures

Coming soon ...

  • Characters
  • Generic Characters
  • Mobs
  • RTS Units
    • RTS Workers, Note: they can't be teleported.

Buildings

Coming soon ...

  • Placed buildings
  • RTS Buildings

LogicObjects

Coming soon ...

  • PhysicBlocker
  • Switch
  • Map / Spots
  • Map Transtition
    • note: To fully disable a map transition it needs to be enabled/disabled

List of all pages